vkd3d-common: Add support for naming debug environment variable.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia
2019-01-31 11:29:28 +01:00
committed by Alexandre Julliard
parent 1ae1f831f6
commit 52015b30b3
5 changed files with 11 additions and 1 deletions

View File

@@ -20,6 +20,8 @@
#include <stdio.h>
VKD3D_DEBUG_ENV_NAME("VKD3D_DEBUG");
STATIC_ASSERT(MEMBER_SIZE(struct vkd3d_shader_scan_info, uav_counter_mask) * CHAR_BIT >= VKD3D_SHADER_MAX_UNORDERED_ACCESS_VIEWS);
STATIC_ASSERT(MEMBER_SIZE(struct vkd3d_shader_scan_info, uav_read_mask) * CHAR_BIT >= VKD3D_SHADER_MAX_UNORDERED_ACCESS_VIEWS);