vkd3d-common: Add support for naming debug environment variable.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia
2019-01-31 11:29:28 +01:00
committed by Alexandre Julliard
parent 1ae1f831f6
commit 52015b30b3
5 changed files with 11 additions and 1 deletions

View File

@@ -28,6 +28,8 @@
#define VKD3D_DEBUG_BUFFER_COUNT 64
#define VKD3D_DEBUG_BUFFER_SIZE 512
extern const char *vkd3d_dbg_env_name DECLSPEC_HIDDEN;
static const char *debug_level_names[] =
{
/* VKD3D_DBG_LEVEL_NONE */ "none",
@@ -46,7 +48,7 @@ enum vkd3d_dbg_level vkd3d_dbg_get_level(void)
if (level != ~0u)
return level;
if (!(vkd3d_debug = getenv("VKD3D_DEBUG")))
if (!(vkd3d_debug = getenv(vkd3d_dbg_env_name)))
vkd3d_debug = "";
for (i = 0; i < ARRAY_SIZE(debug_level_names); ++i)