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vkd3d-shader/ir: Introduce a simple control flow graph structurizer.
The structurizer is implemented along the lines of what is usually called the "structured program theorem": the control flow is completely virtualized by mean of an additional TEMP register which stores the block index which is currently running. The whole program is then converted to a huge switch construction enclosed in a loop, executing at each iteration the appropriate block and updating the register depending on block jump instruction. The algorithm's generality is also its major weakness: it accepts any input program, even if its CFG is not reducible, but the output program lacks any useful convergence information. It satisfies the letter of the SPIR-V requirements, but it is expected that it will be very inefficient to run on a GPU (unless a downstream compiler is able to devirtualize the control flow and do a proper convergence analysis pass). The algorithm is however very simple, and good enough to at least pass tests, enabling further development. A better alternative is expected to be upstreamed incrementally. Side note: the structured program theorem is often called the Böhm-Jacopini theorem; Böhm and Jacopini did indeed prove a variation of it, but their algorithm is different from what is commontly attributed to them and implemented here, so I opted for not using their name.
This commit is contained in:
committed by
Alexandre Julliard
parent
19aef21369
commit
51f13391e6
Notes:
Alexandre Julliard
2024-02-06 23:42:19 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Conor McCarthy (@cmccarthy) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/607
@@ -79,16 +79,16 @@ float4 main() : sv_target
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[test]
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uniform 0 float 0.1
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todo(sm<4 | sm>=6) draw quad
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todo(sm<4) draw quad
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probe all rgba (0.3, 0.2, 0.6, 0.3) 1
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uniform 0 float 0.4
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todo(sm<4 | sm>=6) draw quad
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todo(sm<4) draw quad
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probe all rgba (0.6, 0.5, 0.6, 0.3) 1
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uniform 0 float 0.6
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todo(sm<4 | sm>=6) draw quad
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todo(sm<4) draw quad
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probe all rgba (0.6, 0.5, 0.4, 0.5) 1
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uniform 0 float 0.8
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todo(sm<4 | sm>=6) draw quad
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todo(sm<4) draw quad
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probe all rgba (0.8, 0.7, 0.4, 0.5) 1
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[pixel shader todo(sm<4)]
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@@ -134,13 +134,13 @@ float4 main() : sv_target
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[test]
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uniform 0 float 0.1
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todo(sm<4 | sm>=6) draw quad
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todo(sm<4) draw quad
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probe all rgba (0.2, 0.1, 0.2, 0.1) 1
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uniform 0 float 0.5
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todo(sm<4 | sm>=6) draw quad
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todo(sm<4) draw quad
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probe all rgba (0.5, 0.4, 1.0, 0.9) 1
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uniform 0 float 0.9
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todo(sm<4 | sm>=6) draw quad
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todo(sm<4) draw quad
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probe all rgba (1.0, 0.9, 1.0, 0.6) 1
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[pixel shader todo(sm<4)]
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@@ -235,23 +235,23 @@ float4 main() : sv_target
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[test]
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uniform 0 float 0.0
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todo(sm<4 | sm>=6) draw quad
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todo(sm<4) draw quad
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probe all rgba (0.3, 0.2, 0.3, 0.3) 1
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uniform 0 float 0.1
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todo(sm<4 | sm>=6) draw quad
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todo(sm<4) draw quad
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probe all rgba (0.3, 0.3, 0.3, 0.3) 1
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uniform 0 float 0.3
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todo(sm<4 | sm>=6) draw quad
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todo(sm<4) draw quad
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probe all rgba (0.3, 0.5, 0.3, 0.3) 1
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uniform 0 float 0.7
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todo(sm<4 | sm>=6) draw quad
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todo(sm<4) draw quad
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probe all rgba (0.3, 0.9, 0.7, 0.6) 1
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uniform 0 float 0.9
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todo(sm<4 | sm>=6) draw quad
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todo(sm<4) draw quad
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probe all rgba (0.4, 0.1, 0.7, 0.6) 1
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[pixel shader todo(sm<4)]
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@@ -291,21 +291,21 @@ float4 main() : sv_target
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uniform 0 float4 0.3 0.0 0.0 0.0
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uniform 4 float4 0.0 0.0 0.0 0.0
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uniform 8 float4 0.1 0.0 0.0 0.0
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todo(sm<4 | sm>=6) draw quad
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todo(sm>=6) probe all rgba (0.3, 0.2, 0.6, 0.6) 1
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todo(sm<4) draw quad
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probe all rgba (0.3, 0.2, 0.6, 0.6) 1
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uniform 4 float4 0.35 0.0 0.0 0.0
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todo(sm<4 | sm>=6) draw quad
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todo(sm>=6) probe all rgba (0.3, 0.3, 0.6, 0.6) 1
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todo(sm<4) draw quad
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probe all rgba (0.3, 0.3, 0.6, 0.6) 1
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uniform 8 float4 0.5 0.0 0.0 0.0
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todo(sm<4 | sm>=6) draw quad
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todo(sm>=6) probe all rgba (0.3, 0.5, 0.6, 0.6) 1
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todo(sm<4) draw quad
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probe all rgba (0.3, 0.5, 0.6, 0.6) 1
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uniform 0 float4 1.0 0.0 0.0 0.0
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todo(sm<4 | sm>=6) draw quad
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todo(sm>=6) probe all rgba (0.3, 0.5, 0.6, 0.6) 1
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todo(sm<4) draw quad
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probe all rgba (0.3, 0.5, 0.6, 0.6) 1
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uniform 4 float4 2.0 0.0 0.0 0.0
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todo(sm<4 | sm>=6) draw quad
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todo(sm>=6) probe all rgba (0.4, 0.1, 0.6, 0.6) 1
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todo(sm<4) draw quad
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probe all rgba (0.4, 0.1, 0.6, 0.6) 1
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