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vkd3d: Introduce a debug helper for GPU descriptor handles.
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parent
532e902a56
commit
51cdddb961
Notes:
Alexandre Julliard
2024-02-06 23:42:55 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/634
@ -4499,8 +4499,8 @@ static void STDMETHODCALLTYPE d3d12_command_list_SetComputeRootDescriptorTable(I
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{
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{
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struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList5(iface);
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struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList5(iface);
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TRACE("iface %p, root_parameter_index %u, base_descriptor %#"PRIx64".\n",
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TRACE("iface %p, root_parameter_index %u, base_descriptor %s.\n",
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iface, root_parameter_index, base_descriptor.ptr);
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iface, root_parameter_index, debug_gpu_handle(base_descriptor));
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d3d12_command_list_set_descriptor_table(list, VKD3D_PIPELINE_BIND_POINT_COMPUTE,
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d3d12_command_list_set_descriptor_table(list, VKD3D_PIPELINE_BIND_POINT_COMPUTE,
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root_parameter_index, base_descriptor);
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root_parameter_index, base_descriptor);
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@ -4511,8 +4511,8 @@ static void STDMETHODCALLTYPE d3d12_command_list_SetGraphicsRootDescriptorTable(
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{
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{
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struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList5(iface);
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struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList5(iface);
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TRACE("iface %p, root_parameter_index %u, base_descriptor %#"PRIx64".\n",
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TRACE("iface %p, root_parameter_index %u, base_descriptor %s.\n",
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iface, root_parameter_index, base_descriptor.ptr);
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iface, root_parameter_index, debug_gpu_handle(base_descriptor));
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d3d12_command_list_set_descriptor_table(list, VKD3D_PIPELINE_BIND_POINT_GRAPHICS,
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d3d12_command_list_set_descriptor_table(list, VKD3D_PIPELINE_BIND_POINT_GRAPHICS,
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root_parameter_index, base_descriptor);
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root_parameter_index, base_descriptor);
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@ -5432,8 +5432,8 @@ static void STDMETHODCALLTYPE d3d12_command_list_ClearUnorderedAccessViewUint(ID
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struct d3d12_resource *resource_impl;
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struct d3d12_resource *resource_impl;
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VkClearColorValue colour;
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VkClearColorValue colour;
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TRACE("iface %p, gpu_handle %#"PRIx64", cpu_handle %s, resource %p, values %p, rect_count %u, rects %p.\n",
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TRACE("iface %p, gpu_handle %s, cpu_handle %s, resource %p, values %p, rect_count %u, rects %p.\n",
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iface, gpu_handle.ptr, debug_cpu_handle(cpu_handle), resource, values, rect_count, rects);
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iface, debug_gpu_handle(gpu_handle), debug_cpu_handle(cpu_handle), resource, values, rect_count, rects);
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resource_impl = unsafe_impl_from_ID3D12Resource(resource);
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resource_impl = unsafe_impl_from_ID3D12Resource(resource);
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if (!(descriptor = d3d12_desc_from_cpu_handle(cpu_handle)->s.u.view))
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if (!(descriptor = d3d12_desc_from_cpu_handle(cpu_handle)->s.u.view))
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@ -5496,8 +5496,8 @@ static void STDMETHODCALLTYPE d3d12_command_list_ClearUnorderedAccessViewFloat(I
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VkClearColorValue colour;
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VkClearColorValue colour;
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struct vkd3d_view *view;
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struct vkd3d_view *view;
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TRACE("iface %p, gpu_handle %#"PRIx64", cpu_handle %s, resource %p, values %p, rect_count %u, rects %p.\n",
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TRACE("iface %p, gpu_handle %s, cpu_handle %s, resource %p, values %p, rect_count %u, rects %p.\n",
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iface, gpu_handle.ptr, debug_cpu_handle(cpu_handle), resource, values, rect_count, rects);
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iface, debug_gpu_handle(gpu_handle), debug_cpu_handle(cpu_handle), resource, values, rect_count, rects);
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resource_impl = unsafe_impl_from_ID3D12Resource(resource);
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resource_impl = unsafe_impl_from_ID3D12Resource(resource);
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if (!(view = d3d12_desc_from_cpu_handle(cpu_handle)->s.u.view))
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if (!(view = d3d12_desc_from_cpu_handle(cpu_handle)->s.u.view))
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@ -678,6 +678,11 @@ const char *debug_d3d12_shader_component_mapping(unsigned int mapping)
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debug_d3d12_shader_component(D3D12_DECODE_SHADER_4_COMPONENT_MAPPING(3, mapping)));
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debug_d3d12_shader_component(D3D12_DECODE_SHADER_4_COMPONENT_MAPPING(3, mapping)));
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}
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}
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const char *debug_gpu_handle(D3D12_GPU_DESCRIPTOR_HANDLE handle)
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{
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return vkd3d_dbg_sprintf("{%#"PRIx64"}", handle.ptr);
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}
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const char *debug_vk_extent_3d(VkExtent3D extent)
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const char *debug_vk_extent_3d(VkExtent3D extent)
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{
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{
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return vkd3d_dbg_sprintf("(%u, %u, %u)",
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return vkd3d_dbg_sprintf("(%u, %u, %u)",
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@ -1963,6 +1963,7 @@ HRESULT return_interface(void *iface, REFIID iface_iid, REFIID requested_iid, vo
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const char *debug_cpu_handle(D3D12_CPU_DESCRIPTOR_HANDLE handle);
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const char *debug_cpu_handle(D3D12_CPU_DESCRIPTOR_HANDLE handle);
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const char *debug_d3d12_box(const D3D12_BOX *box);
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const char *debug_d3d12_box(const D3D12_BOX *box);
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const char *debug_d3d12_shader_component_mapping(unsigned int mapping);
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const char *debug_d3d12_shader_component_mapping(unsigned int mapping);
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const char *debug_gpu_handle(D3D12_GPU_DESCRIPTOR_HANDLE handle);
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const char *debug_vk_extent_3d(VkExtent3D extent);
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const char *debug_vk_extent_3d(VkExtent3D extent);
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const char *debug_vk_memory_heap_flags(VkMemoryHeapFlags flags);
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const char *debug_vk_memory_heap_flags(VkMemoryHeapFlags flags);
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const char *debug_vk_memory_property_flags(VkMemoryPropertyFlags flags);
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const char *debug_vk_memory_property_flags(VkMemoryPropertyFlags flags);
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