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vkd3d-shader/dxil: Implement DX intrinsic Sample.
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committed by
Alexandre Julliard
parent
0a3eb61170
commit
5178fb7364
Notes:
Alexandre Julliard
2024-02-14 23:26:52 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/643
@@ -224,8 +224,8 @@ float4 main() : sv_target
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}
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[test]
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todo draw quad
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todo probe all rgba (0.5, 0.5, 0.5, 99.0)
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todo(sm<6) draw quad
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todo(sm<6) probe all rgba (0.5, 0.5, 0.5, 99.0)
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[pixel shader]
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