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vkd3d-shader/spirv: Always use a 64-bit write mask for IMMCONST64 src params.
There is no way to tell in spirv_compiler_emit_load_reg() if the write mask is 64-bit. All loads are 32-bit except for IMMCONST64 and SSA, and the latter ignores the mask, so the only issue lies with IMMCONST64.
This commit is contained in:
committed by
Alexandre Julliard
parent
13143700b7
commit
5082893e5d
Notes:
Alexandre Julliard
2024-03-06 23:29:32 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/675
@@ -34,7 +34,7 @@ float4 main() : sv_target
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}
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[test]
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todo draw quad
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todo(sm<6) draw quad
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if(sm<6) probe uav 1 (0) ri (12)
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if(sm>=6) probe uav 1 (0) rd (12.2)
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@@ -54,6 +54,6 @@ float4 main() : sv_target
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}
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[test]
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todo draw quad
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draw quad
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probe uav 1 (0) ri64 (-12)
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probe uav 1 (1) rd (13.3)
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