vkd3d-shader/hlsl: Introduce a sm4_src_from_deref() helper.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2022-01-26 15:35:26 +01:00 committed by Alexandre Julliard
parent c2803da1f0
commit 505751d2e4

View File

@ -877,6 +877,16 @@ static void sm4_register_from_deref(struct hlsl_ctx *ctx, struct sm4_register *r
} }
} }
static void sm4_src_from_deref(struct hlsl_ctx *ctx, struct sm4_src_register *src,
const struct hlsl_deref *deref, const struct hlsl_type *data_type, unsigned int map_writemask)
{
unsigned int writemask;
sm4_register_from_deref(ctx, &src->reg, &writemask, &src->swizzle_type, deref, data_type);
if (src->swizzle_type == VKD3D_SM4_SWIZZLE_VEC4)
src->swizzle = hlsl_map_swizzle(hlsl_swizzle_from_writemask(writemask), map_writemask);
}
static void sm4_register_from_node(struct sm4_register *reg, unsigned int *writemask, static void sm4_register_from_node(struct sm4_register *reg, unsigned int *writemask,
enum vkd3d_sm4_swizzle_type *swizzle_type, const struct hlsl_ir_node *instr) enum vkd3d_sm4_swizzle_type *swizzle_type, const struct hlsl_ir_node *instr)
{ {
@ -1215,7 +1225,6 @@ static void write_sm4_ld(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buf
const struct hlsl_deref *resource, const struct hlsl_ir_node *coords) const struct hlsl_deref *resource, const struct hlsl_ir_node *coords)
{ {
struct sm4_instruction instr; struct sm4_instruction instr;
unsigned int writemask;
memset(&instr, 0, sizeof(instr)); memset(&instr, 0, sizeof(instr));
instr.opcode = VKD3D_SM4_OP_LD; instr.opcode = VKD3D_SM4_OP_LD;
@ -1245,9 +1254,7 @@ static void write_sm4_ld(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buf
assert(0); assert(0);
} }
sm4_register_from_deref(ctx, &instr.srcs[1].reg, &writemask, &instr.srcs[1].swizzle_type, sm4_src_from_deref(ctx, &instr.srcs[1], resource, resource_type, instr.dsts[0].writemask);
resource, resource_type);
instr.srcs[1].swizzle = hlsl_map_swizzle(hlsl_swizzle_from_writemask(writemask), instr.dsts[0].writemask);
instr.src_count = 2; instr.src_count = 2;
@ -1259,7 +1266,6 @@ static void write_sm4_sample(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer
const struct hlsl_deref *resource, const struct hlsl_deref *sampler, const struct hlsl_ir_node *coords) const struct hlsl_deref *resource, const struct hlsl_deref *sampler, const struct hlsl_ir_node *coords)
{ {
struct sm4_instruction instr; struct sm4_instruction instr;
unsigned int writemask;
memset(&instr, 0, sizeof(instr)); memset(&instr, 0, sizeof(instr));
instr.opcode = VKD3D_SM4_OP_SAMPLE; instr.opcode = VKD3D_SM4_OP_SAMPLE;
@ -1268,14 +1274,8 @@ static void write_sm4_sample(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer
instr.dst_count = 1; instr.dst_count = 1;
sm4_src_from_node(&instr.srcs[0], coords, VKD3DSP_WRITEMASK_ALL); sm4_src_from_node(&instr.srcs[0], coords, VKD3DSP_WRITEMASK_ALL);
sm4_src_from_deref(ctx, &instr.srcs[1], resource, resource_type, instr.dsts[0].writemask);
sm4_register_from_deref(ctx, &instr.srcs[1].reg, &writemask, sm4_src_from_deref(ctx, &instr.srcs[2], sampler, sampler->var->data_type, VKD3DSP_WRITEMASK_ALL);
&instr.srcs[1].swizzle_type, resource, resource_type);
instr.srcs[1].swizzle = hlsl_map_swizzle(hlsl_swizzle_from_writemask(writemask), instr.dsts[0].writemask);
sm4_register_from_deref(ctx, &instr.srcs[2].reg, &writemask,
&instr.srcs[2].swizzle_type, sampler, sampler->var->data_type);
instr.src_count = 3; instr.src_count = 3;
write_sm4_instruction(buffer, &instr); write_sm4_instruction(buffer, &instr);
@ -1649,7 +1649,6 @@ static void write_sm4_load(struct hlsl_ctx *ctx,
struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_load *load) struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_load *load)
{ {
struct sm4_instruction instr; struct sm4_instruction instr;
unsigned int writemask;
memset(&instr, 0, sizeof(instr)); memset(&instr, 0, sizeof(instr));
instr.opcode = VKD3D_SM4_OP_MOV; instr.opcode = VKD3D_SM4_OP_MOV;
@ -1657,9 +1656,7 @@ static void write_sm4_load(struct hlsl_ctx *ctx,
sm4_register_from_node(&instr.dsts[0].reg, &instr.dsts[0].writemask, NULL, &load->node); sm4_register_from_node(&instr.dsts[0].reg, &instr.dsts[0].writemask, NULL, &load->node);
instr.dst_count = 1; instr.dst_count = 1;
sm4_register_from_deref(ctx, &instr.srcs[0].reg, &writemask, &instr.srcs[0].swizzle_type, sm4_src_from_deref(ctx, &instr.srcs[0], &load->src, load->node.data_type, instr.dsts[0].writemask);
&load->src, load->node.data_type);
instr.srcs[0].swizzle = hlsl_map_swizzle(hlsl_swizzle_from_writemask(writemask), instr.dsts[0].writemask);
instr.src_count = 1; instr.src_count = 1;
write_sm4_instruction(buffer, &instr); write_sm4_instruction(buffer, &instr);