tests/hlsl: Add a raw buffer UAV 16-bit test.

This commit is contained in:
Conor McCarthy
2025-02-04 13:25:42 +10:00
committed by Henri Verbeet
parent 163801507c
commit 504bdcc8bb
Notes: Henri Verbeet 2025-02-12 20:10:02 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1374

View File

@@ -103,3 +103,27 @@ float4 main() : sv_target
draw quad
probe uav 1 (0) ri64 (-12)
probe uav 1 (1) rd (13.3)
[require]
shader model >= 6.2
native-16-bit
[compute shader]
RWByteAddressBuffer u : register(u1);
[numthreads(1, 1, 1)]
void main()
{
u.Store<int16_t>(0, (int16_t)11);
u.Store<int16_t>(2, (int16_t)-12);
u.Store<uint16_t>(4, (uint16_t)13);
u.Store<uint16_t>(6, (uint16_t)0xfff2);
u.Store<half>(8, 13.375);
u.Store<half>(10, 14.5);
}
[test]
dispatch 1 1 1
probe uav 1 (0) rui(0xfff4000b)
probe uav 1 (1) rui(0xfff2000d)
probe uav 1 (2) rui(0x4b404ab0)