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	vkd3d-shader/ir: Validate system value semantics in shader signatures.
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						 Henri Verbeet
						Henri Verbeet
					
				
			
			
				
	
			
			
			
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				Notes:
				
					Henri Verbeet
				
				2024-10-10 20:09:41 +02:00 
			
			Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1167
| @@ -6542,6 +6542,40 @@ static void vsir_validate_signature_element(struct validation_context *ctx, | ||||
|         validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_SIGNATURE, | ||||
|                 "element %u of %s signature: Invalid usage mask %#x.", | ||||
|                 idx, signature_type, element->used_mask); | ||||
|  | ||||
|     switch (element->sysval_semantic) | ||||
|     { | ||||
|         case VKD3D_SHADER_SV_NONE: | ||||
|         case VKD3D_SHADER_SV_POSITION: | ||||
|         case VKD3D_SHADER_SV_CLIP_DISTANCE: | ||||
|         case VKD3D_SHADER_SV_CULL_DISTANCE: | ||||
|         case VKD3D_SHADER_SV_RENDER_TARGET_ARRAY_INDEX: | ||||
|         case VKD3D_SHADER_SV_VIEWPORT_ARRAY_INDEX: | ||||
|         case VKD3D_SHADER_SV_VERTEX_ID: | ||||
|         case VKD3D_SHADER_SV_PRIMITIVE_ID: | ||||
|         case VKD3D_SHADER_SV_INSTANCE_ID: | ||||
|         case VKD3D_SHADER_SV_IS_FRONT_FACE: | ||||
|         case VKD3D_SHADER_SV_SAMPLE_INDEX: | ||||
|         case VKD3D_SHADER_SV_TESS_FACTOR_QUADEDGE: | ||||
|         case VKD3D_SHADER_SV_TESS_FACTOR_QUADINT: | ||||
|         case VKD3D_SHADER_SV_TESS_FACTOR_TRIEDGE: | ||||
|         case VKD3D_SHADER_SV_TESS_FACTOR_TRIINT: | ||||
|         case VKD3D_SHADER_SV_TESS_FACTOR_LINEDET: | ||||
|         case VKD3D_SHADER_SV_TESS_FACTOR_LINEDEN: | ||||
|         case VKD3D_SHADER_SV_TARGET: | ||||
|         case VKD3D_SHADER_SV_DEPTH: | ||||
|         case VKD3D_SHADER_SV_COVERAGE: | ||||
|         case VKD3D_SHADER_SV_DEPTH_GREATER_EQUAL: | ||||
|         case VKD3D_SHADER_SV_DEPTH_LESS_EQUAL: | ||||
|         case VKD3D_SHADER_SV_STENCIL_REF: | ||||
|             break; | ||||
|  | ||||
|         default: | ||||
|             validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_SIGNATURE, | ||||
|                     "element %u of %s signature: Invalid system value semantic %#x.", | ||||
|                     idx, signature_type, element->sysval_semantic); | ||||
|             break; | ||||
|     } | ||||
| } | ||||
|  | ||||
| static void vsir_validate_signature(struct validation_context *ctx, | ||||
|   | ||||
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