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vkd3d-shader/ir: Validate system value semantics in shader signatures.
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Notes:
Henri Verbeet
2024-10-10 20:09:41 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1167
@ -6542,6 +6542,40 @@ static void vsir_validate_signature_element(struct validation_context *ctx,
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_SIGNATURE,
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_SIGNATURE,
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"element %u of %s signature: Invalid usage mask %#x.",
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"element %u of %s signature: Invalid usage mask %#x.",
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idx, signature_type, element->used_mask);
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idx, signature_type, element->used_mask);
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switch (element->sysval_semantic)
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{
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case VKD3D_SHADER_SV_NONE:
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case VKD3D_SHADER_SV_POSITION:
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case VKD3D_SHADER_SV_CLIP_DISTANCE:
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case VKD3D_SHADER_SV_CULL_DISTANCE:
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case VKD3D_SHADER_SV_RENDER_TARGET_ARRAY_INDEX:
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case VKD3D_SHADER_SV_VIEWPORT_ARRAY_INDEX:
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case VKD3D_SHADER_SV_VERTEX_ID:
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case VKD3D_SHADER_SV_PRIMITIVE_ID:
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case VKD3D_SHADER_SV_INSTANCE_ID:
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case VKD3D_SHADER_SV_IS_FRONT_FACE:
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case VKD3D_SHADER_SV_SAMPLE_INDEX:
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case VKD3D_SHADER_SV_TESS_FACTOR_QUADEDGE:
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case VKD3D_SHADER_SV_TESS_FACTOR_QUADINT:
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case VKD3D_SHADER_SV_TESS_FACTOR_TRIEDGE:
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case VKD3D_SHADER_SV_TESS_FACTOR_TRIINT:
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case VKD3D_SHADER_SV_TESS_FACTOR_LINEDET:
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case VKD3D_SHADER_SV_TESS_FACTOR_LINEDEN:
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case VKD3D_SHADER_SV_TARGET:
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case VKD3D_SHADER_SV_DEPTH:
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case VKD3D_SHADER_SV_COVERAGE:
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case VKD3D_SHADER_SV_DEPTH_GREATER_EQUAL:
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case VKD3D_SHADER_SV_DEPTH_LESS_EQUAL:
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case VKD3D_SHADER_SV_STENCIL_REF:
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break;
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default:
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_SIGNATURE,
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"element %u of %s signature: Invalid system value semantic %#x.",
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idx, signature_type, element->sysval_semantic);
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break;
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}
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}
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}
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static void vsir_validate_signature(struct validation_context *ctx,
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static void vsir_validate_signature(struct validation_context *ctx,
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