mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-09-12 18:50:22 -07:00
vkd3d-shader: Parse angle bracket initializer in state blocks.
While fxc allows full expressions inside the angle brackets, we don't parse that yet as it'd be quite a mess to properly do so with yacc, and I'm not aware of any game doing so in their shaders.
This commit is contained in:
committed by
Henri Verbeet
parent
9809bda0e5
commit
50254c284b
Notes:
Henri Verbeet
2025-03-03 18:05:50 +01:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1398
@@ -653,7 +653,7 @@ DepthStencilState dss1
|
||||
RandomField = vec.w;
|
||||
};
|
||||
|
||||
[pixel shader todo]
|
||||
[pixel shader]
|
||||
sampler sams
|
||||
{
|
||||
Filter = <ANISOTROPIC>;
|
||||
|
Reference in New Issue
Block a user