vkd3d-shader: Implement tex*() functions variants with gradient arguments.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2024-05-25 20:56:54 +02:00
committed by Henri Verbeet
parent 4cd2dd50f9
commit 4ff288bd32
Notes: Henri Verbeet 2024-07-08 18:54:32 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/917
5 changed files with 102 additions and 16 deletions

View File

@@ -1,5 +1,6 @@
[require]
shader model >= 4.0
shader model >= 3.0
options: backcompat
[sampler 0]
filter linear linear linear
@@ -14,6 +15,29 @@ levels 2
0.0 0.0 1.0 0.0
[pixel shader fail(sm>=6)]
sampler s;
float4 grad;
float4 main() : sv_target
{
return tex2D(s, float2(0.5, 0.5), grad.xy, grad.zw);
}
[test]
uniform 0 float4 0.0 0.0 0.0 0.0
todo(glsl) draw quad
probe (0,0) rgba (1.0, 0.0, 1.0, 0.0)
uniform 0 float4 1.0 1.0 1.0 1.0
todo(glsl) draw quad
probe (0,0) rgba (0.0, 0.0, 1.0, 0.0)
uniform 0 float4 2.0 2.0 2.0 2.0
todo(glsl) draw quad
probe (0,0) rgba (0.0, 0.0, 1.0, 0.0)
[require]
shader model >= 4.0
[pixel shader]
sampler s;
Texture2D t;