mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-09-12 18:50:22 -07:00
vkd3d-shader: Implement tex*() functions variants with gradient arguments.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
committed by
Henri Verbeet
parent
4cd2dd50f9
commit
4ff288bd32
Notes:
Henri Verbeet
2024-07-08 18:54:32 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/917
@@ -1,5 +1,6 @@
|
||||
[require]
|
||||
shader model >= 4.0
|
||||
shader model >= 3.0
|
||||
options: backcompat
|
||||
|
||||
[sampler 0]
|
||||
filter linear linear linear
|
||||
@@ -14,6 +15,29 @@ levels 2
|
||||
|
||||
0.0 0.0 1.0 0.0
|
||||
|
||||
[pixel shader fail(sm>=6)]
|
||||
sampler s;
|
||||
float4 grad;
|
||||
|
||||
float4 main() : sv_target
|
||||
{
|
||||
return tex2D(s, float2(0.5, 0.5), grad.xy, grad.zw);
|
||||
}
|
||||
|
||||
[test]
|
||||
uniform 0 float4 0.0 0.0 0.0 0.0
|
||||
todo(glsl) draw quad
|
||||
probe (0,0) rgba (1.0, 0.0, 1.0, 0.0)
|
||||
uniform 0 float4 1.0 1.0 1.0 1.0
|
||||
todo(glsl) draw quad
|
||||
probe (0,0) rgba (0.0, 0.0, 1.0, 0.0)
|
||||
uniform 0 float4 2.0 2.0 2.0 2.0
|
||||
todo(glsl) draw quad
|
||||
probe (0,0) rgba (0.0, 0.0, 1.0, 0.0)
|
||||
|
||||
[require]
|
||||
shader model >= 4.0
|
||||
|
||||
[pixel shader]
|
||||
sampler s;
|
||||
Texture2D t;
|
||||
|
Reference in New Issue
Block a user