vkd3d-shader: Implement tex*() functions variants with gradient arguments.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2024-05-25 20:56:54 +02:00
committed by Henri Verbeet
parent 4cd2dd50f9
commit 4ff288bd32
Notes: Henri Verbeet 2024-07-08 18:54:32 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/917
5 changed files with 102 additions and 16 deletions

View File

@@ -1865,7 +1865,7 @@ struct sm1_instruction
D3DSHADER_PARAM_SRCMOD_TYPE mod;
unsigned int swizzle;
uint32_t reg;
} srcs[3];
} srcs[4];
unsigned int src_count;
unsigned int has_dst;
@@ -2573,6 +2573,8 @@ static void write_sm1_resource_load(struct hlsl_ctx *ctx, struct vkd3d_bytecode_
{
const struct hlsl_ir_resource_load *load = hlsl_ir_resource_load(instr);
struct hlsl_ir_node *coords = load->coords.node;
struct hlsl_ir_node *ddx = load->ddx.node;
struct hlsl_ir_node *ddy = load->ddy.node;
unsigned int sampler_offset, reg_id;
struct sm1_instruction sm1_instr;
@@ -2613,6 +2615,20 @@ static void write_sm1_resource_load(struct hlsl_ctx *ctx, struct vkd3d_bytecode_
sm1_instr.opcode |= VKD3DSI_TEXLD_BIAS << VKD3D_SM1_INSTRUCTION_FLAGS_SHIFT;
break;
case HLSL_RESOURCE_SAMPLE_GRAD:
sm1_instr.opcode = D3DSIO_TEXLDD;
sm1_instr.srcs[2].type = D3DSPR_TEMP;
sm1_instr.srcs[2].reg = ddx->reg.id;
sm1_instr.srcs[2].swizzle = hlsl_swizzle_from_writemask(ddx->reg.writemask);
sm1_instr.srcs[3].type = D3DSPR_TEMP;
sm1_instr.srcs[3].reg = ddy->reg.id;
sm1_instr.srcs[3].swizzle = hlsl_swizzle_from_writemask(ddy->reg.writemask);
sm1_instr.src_count += 2;
break;
default:
hlsl_fixme(ctx, &instr->loc, "Resource load type %u.", load->load_type);
return;