vkd3d-shader/fx: Set GeometryShader state type as an object type.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2025-03-26 20:18:41 +01:00
committed by Henri Verbeet
parent ea21dddec9
commit 4ff14104b0
Notes: Henri Verbeet 2025-04-02 19:44:41 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1445

View File

@@ -2366,6 +2366,7 @@ static inline bool is_object_fx_type(enum state_property_component_type type)
case FX_BLEND:
case FX_VERTEXSHADER:
case FX_PIXELSHADER:
case FX_GEOMETRYSHADER:
return true;
default:
return false;