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vkd3d-shader/fx: Set GeometryShader state type as an object type.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
committed by
Henri Verbeet
parent
ea21dddec9
commit
4ff14104b0
Notes:
Henri Verbeet
2025-04-02 19:44:41 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1445
@@ -2366,6 +2366,7 @@ static inline bool is_object_fx_type(enum state_property_component_type type)
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case FX_BLEND:
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case FX_BLEND:
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case FX_VERTEXSHADER:
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case FX_VERTEXSHADER:
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case FX_PIXELSHADER:
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case FX_PIXELSHADER:
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case FX_GEOMETRYSHADER:
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return true;
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return true;
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default:
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default:
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return false;
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return false;
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