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vkd3d-shader/hlsl: Replace register offsets with index paths in load initializations.
The transform_deref_paths_into_offsets pass turns these index paths back into register offsets. Signed-off-by: Francisco Casas <fcasas@codeweavers.com> Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
This commit is contained in:
committed by
Alexandre Julliard
parent
a2996c2d59
commit
4fede46c9a
Notes:
Alexandre Julliard
2022-10-18 00:13:00 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/5
@@ -374,6 +374,10 @@ struct hlsl_ir_swizzle
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struct hlsl_deref
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{
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struct hlsl_ir_var *var;
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unsigned int path_len;
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struct hlsl_src *path;
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struct hlsl_src offset;
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};
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@@ -717,6 +721,8 @@ void hlsl_dump_function(struct hlsl_ctx *ctx, const struct hlsl_ir_function_decl
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int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func,
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enum vkd3d_shader_target_type target_type, struct vkd3d_shader_code *out);
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void hlsl_cleanup_deref(struct hlsl_deref *deref);
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void hlsl_replace_node(struct hlsl_ir_node *old, struct hlsl_ir_node *new);
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void hlsl_free_instr(struct hlsl_ir_node *node);
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@@ -751,14 +757,29 @@ struct hlsl_ir_if *hlsl_new_if(struct hlsl_ctx *ctx, struct hlsl_ir_node *condit
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struct hlsl_ir_constant *hlsl_new_int_constant(struct hlsl_ctx *ctx, int n,
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const struct vkd3d_shader_location *loc);
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struct hlsl_ir_jump *hlsl_new_jump(struct hlsl_ctx *ctx, enum hlsl_ir_jump_type type, struct vkd3d_shader_location loc);
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struct hlsl_ir_load *hlsl_new_load(struct hlsl_ctx *ctx, struct hlsl_ir_var *var, struct hlsl_ir_node *offset,
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struct hlsl_type *type, struct vkd3d_shader_location loc);
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struct hlsl_ir_loop *hlsl_new_loop(struct hlsl_ctx *ctx, struct vkd3d_shader_location loc);
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void hlsl_init_simple_deref_from_var(struct hlsl_deref *deref, struct hlsl_ir_var *var);
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struct hlsl_ir_load *hlsl_new_var_load(struct hlsl_ctx *ctx, struct hlsl_ir_var *var,
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struct vkd3d_shader_location loc);
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struct hlsl_ir_load *hlsl_new_load_index(struct hlsl_ctx *ctx, const struct hlsl_deref *deref,
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struct hlsl_ir_node *idx, const struct vkd3d_shader_location *loc);
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struct hlsl_ir_load *hlsl_new_load_component(struct hlsl_ctx *ctx, struct hlsl_block *block,
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const struct hlsl_deref *deref, unsigned int comp, const struct vkd3d_shader_location *loc);
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struct hlsl_ir_store *hlsl_new_simple_store(struct hlsl_ctx *ctx, struct hlsl_ir_var *lhs, struct hlsl_ir_node *rhs);
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struct hlsl_ir_node *hlsl_new_offset_instr_from_deref(struct hlsl_ctx *ctx, struct hlsl_block *block,
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const struct hlsl_deref *deref, const struct vkd3d_shader_location *loc);
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struct hlsl_ir_resource_load *hlsl_new_resource_load(struct hlsl_ctx *ctx, struct hlsl_type *data_type,
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enum hlsl_resource_load_type type, struct hlsl_ir_var *resource, struct hlsl_ir_node *resource_offset,
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struct hlsl_ir_var *sampler, struct hlsl_ir_node *sampler_offset, struct hlsl_ir_node *coords,
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struct hlsl_ir_node *texel_offset, const struct vkd3d_shader_location *loc);
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struct hlsl_ir_store *hlsl_new_simple_store(struct hlsl_ctx *ctx, struct hlsl_ir_var *lhs, struct hlsl_ir_node *rhs);
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struct hlsl_ir_load *hlsl_new_load(struct hlsl_ctx *ctx, struct hlsl_ir_var *var, struct hlsl_ir_node *offset,
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struct hlsl_type *type, struct vkd3d_shader_location loc);
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struct hlsl_ir_loop *hlsl_new_loop(struct hlsl_ctx *ctx, struct vkd3d_shader_location loc);
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struct hlsl_ir_store *hlsl_new_store(struct hlsl_ctx *ctx, struct hlsl_ir_var *var, struct hlsl_ir_node *offset,
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struct hlsl_ir_node *rhs, unsigned int writemask, struct vkd3d_shader_location loc);
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struct hlsl_type *hlsl_new_struct_type(struct hlsl_ctx *ctx, const char *name,
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@@ -775,8 +796,6 @@ struct hlsl_ir_node *hlsl_new_unary_expr(struct hlsl_ctx *ctx, enum hlsl_ir_expr
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struct hlsl_ir_var *hlsl_new_var(struct hlsl_ctx *ctx, const char *name, struct hlsl_type *type,
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const struct vkd3d_shader_location loc, const struct hlsl_semantic *semantic, unsigned int modifiers,
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const struct hlsl_reg_reservation *reg_reservation);
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struct hlsl_ir_load *hlsl_new_var_load(struct hlsl_ctx *ctx, struct hlsl_ir_var *var,
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const struct vkd3d_shader_location loc);
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void hlsl_error(struct hlsl_ctx *ctx, const struct vkd3d_shader_location *loc,
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enum vkd3d_shader_error error, const char *fmt, ...) VKD3D_PRINTF_FUNC(4, 5);
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@@ -794,10 +813,12 @@ bool hlsl_scope_add_type(struct hlsl_scope *scope, struct hlsl_type *type);
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struct hlsl_type *hlsl_type_clone(struct hlsl_ctx *ctx, struct hlsl_type *old,
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unsigned int default_majority, unsigned int modifiers);
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unsigned int hlsl_type_component_count(struct hlsl_type *type);
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unsigned int hlsl_type_component_count(const struct hlsl_type *type);
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unsigned int hlsl_type_get_array_element_reg_size(const struct hlsl_type *type);
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unsigned int hlsl_compute_component_offset(struct hlsl_ctx *ctx, struct hlsl_type *type,
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unsigned int idx, struct hlsl_type **comp_type);
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struct hlsl_type *hlsl_type_get_component_type(struct hlsl_ctx *ctx, struct hlsl_type *type,
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unsigned int index);
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bool hlsl_type_is_row_major(const struct hlsl_type *type);
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unsigned int hlsl_type_minor_size(const struct hlsl_type *type);
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unsigned int hlsl_type_major_size(const struct hlsl_type *type);
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