vkd3d-shader/hlsl: Replace register offsets with index paths in load initializations.

The transform_deref_paths_into_offsets pass turns these index paths back
into register offsets.

Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
This commit is contained in:
Francisco Casas
2022-06-30 18:20:20 -04:00
committed by Alexandre Julliard
parent a2996c2d59
commit 4fede46c9a
Notes: Alexandre Julliard 2022-10-18 00:13:00 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/5
4 changed files with 415 additions and 70 deletions

View File

@@ -374,6 +374,10 @@ struct hlsl_ir_swizzle
struct hlsl_deref
{
struct hlsl_ir_var *var;
unsigned int path_len;
struct hlsl_src *path;
struct hlsl_src offset;
};
@@ -717,6 +721,8 @@ void hlsl_dump_function(struct hlsl_ctx *ctx, const struct hlsl_ir_function_decl
int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func,
enum vkd3d_shader_target_type target_type, struct vkd3d_shader_code *out);
void hlsl_cleanup_deref(struct hlsl_deref *deref);
void hlsl_replace_node(struct hlsl_ir_node *old, struct hlsl_ir_node *new);
void hlsl_free_instr(struct hlsl_ir_node *node);
@@ -751,14 +757,29 @@ struct hlsl_ir_if *hlsl_new_if(struct hlsl_ctx *ctx, struct hlsl_ir_node *condit
struct hlsl_ir_constant *hlsl_new_int_constant(struct hlsl_ctx *ctx, int n,
const struct vkd3d_shader_location *loc);
struct hlsl_ir_jump *hlsl_new_jump(struct hlsl_ctx *ctx, enum hlsl_ir_jump_type type, struct vkd3d_shader_location loc);
struct hlsl_ir_load *hlsl_new_load(struct hlsl_ctx *ctx, struct hlsl_ir_var *var, struct hlsl_ir_node *offset,
struct hlsl_type *type, struct vkd3d_shader_location loc);
struct hlsl_ir_loop *hlsl_new_loop(struct hlsl_ctx *ctx, struct vkd3d_shader_location loc);
void hlsl_init_simple_deref_from_var(struct hlsl_deref *deref, struct hlsl_ir_var *var);
struct hlsl_ir_load *hlsl_new_var_load(struct hlsl_ctx *ctx, struct hlsl_ir_var *var,
struct vkd3d_shader_location loc);
struct hlsl_ir_load *hlsl_new_load_index(struct hlsl_ctx *ctx, const struct hlsl_deref *deref,
struct hlsl_ir_node *idx, const struct vkd3d_shader_location *loc);
struct hlsl_ir_load *hlsl_new_load_component(struct hlsl_ctx *ctx, struct hlsl_block *block,
const struct hlsl_deref *deref, unsigned int comp, const struct vkd3d_shader_location *loc);
struct hlsl_ir_store *hlsl_new_simple_store(struct hlsl_ctx *ctx, struct hlsl_ir_var *lhs, struct hlsl_ir_node *rhs);
struct hlsl_ir_node *hlsl_new_offset_instr_from_deref(struct hlsl_ctx *ctx, struct hlsl_block *block,
const struct hlsl_deref *deref, const struct vkd3d_shader_location *loc);
struct hlsl_ir_resource_load *hlsl_new_resource_load(struct hlsl_ctx *ctx, struct hlsl_type *data_type,
enum hlsl_resource_load_type type, struct hlsl_ir_var *resource, struct hlsl_ir_node *resource_offset,
struct hlsl_ir_var *sampler, struct hlsl_ir_node *sampler_offset, struct hlsl_ir_node *coords,
struct hlsl_ir_node *texel_offset, const struct vkd3d_shader_location *loc);
struct hlsl_ir_store *hlsl_new_simple_store(struct hlsl_ctx *ctx, struct hlsl_ir_var *lhs, struct hlsl_ir_node *rhs);
struct hlsl_ir_load *hlsl_new_load(struct hlsl_ctx *ctx, struct hlsl_ir_var *var, struct hlsl_ir_node *offset,
struct hlsl_type *type, struct vkd3d_shader_location loc);
struct hlsl_ir_loop *hlsl_new_loop(struct hlsl_ctx *ctx, struct vkd3d_shader_location loc);
struct hlsl_ir_store *hlsl_new_store(struct hlsl_ctx *ctx, struct hlsl_ir_var *var, struct hlsl_ir_node *offset,
struct hlsl_ir_node *rhs, unsigned int writemask, struct vkd3d_shader_location loc);
struct hlsl_type *hlsl_new_struct_type(struct hlsl_ctx *ctx, const char *name,
@@ -775,8 +796,6 @@ struct hlsl_ir_node *hlsl_new_unary_expr(struct hlsl_ctx *ctx, enum hlsl_ir_expr
struct hlsl_ir_var *hlsl_new_var(struct hlsl_ctx *ctx, const char *name, struct hlsl_type *type,
const struct vkd3d_shader_location loc, const struct hlsl_semantic *semantic, unsigned int modifiers,
const struct hlsl_reg_reservation *reg_reservation);
struct hlsl_ir_load *hlsl_new_var_load(struct hlsl_ctx *ctx, struct hlsl_ir_var *var,
const struct vkd3d_shader_location loc);
void hlsl_error(struct hlsl_ctx *ctx, const struct vkd3d_shader_location *loc,
enum vkd3d_shader_error error, const char *fmt, ...) VKD3D_PRINTF_FUNC(4, 5);
@@ -794,10 +813,12 @@ bool hlsl_scope_add_type(struct hlsl_scope *scope, struct hlsl_type *type);
struct hlsl_type *hlsl_type_clone(struct hlsl_ctx *ctx, struct hlsl_type *old,
unsigned int default_majority, unsigned int modifiers);
unsigned int hlsl_type_component_count(struct hlsl_type *type);
unsigned int hlsl_type_component_count(const struct hlsl_type *type);
unsigned int hlsl_type_get_array_element_reg_size(const struct hlsl_type *type);
unsigned int hlsl_compute_component_offset(struct hlsl_ctx *ctx, struct hlsl_type *type,
unsigned int idx, struct hlsl_type **comp_type);
struct hlsl_type *hlsl_type_get_component_type(struct hlsl_ctx *ctx, struct hlsl_type *type,
unsigned int index);
bool hlsl_type_is_row_major(const struct hlsl_type *type);
unsigned int hlsl_type_minor_size(const struct hlsl_type *type);
unsigned int hlsl_type_major_size(const struct hlsl_type *type);