vkd3d-shader: Invert the "FRIENDLY_NAMES" output formatting flag.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet
2020-09-21 19:48:30 +03:30
committed by Alexandre Julliard
parent 7c64e827ca
commit 4fda96190b
3 changed files with 20 additions and 21 deletions

View File

@@ -63,11 +63,11 @@ static uint32_t get_binary_to_text_options(enum vkd3d_shader_compile_option_form
}
valuemap[] =
{
{VKD3D_SHADER_COMPILE_OPTION_FORMATTING_COLOUR, SPV_BINARY_TO_TEXT_OPTION_COLOR },
{VKD3D_SHADER_COMPILE_OPTION_FORMATTING_INDENT, SPV_BINARY_TO_TEXT_OPTION_INDENT },
{VKD3D_SHADER_COMPILE_OPTION_FORMATTING_OFFSETS, SPV_BINARY_TO_TEXT_OPTION_SHOW_BYTE_OFFSET},
{VKD3D_SHADER_COMPILE_OPTION_FORMATTING_HEADER, SPV_BINARY_TO_TEXT_OPTION_NO_HEADER, true},
{VKD3D_SHADER_COMPILE_OPTION_FORMATTING_FRIENDLY_NAMES, SPV_BINARY_TO_TEXT_OPTION_FRIENDLY_NAMES },
{VKD3D_SHADER_COMPILE_OPTION_FORMATTING_COLOUR, SPV_BINARY_TO_TEXT_OPTION_COLOR },
{VKD3D_SHADER_COMPILE_OPTION_FORMATTING_INDENT, SPV_BINARY_TO_TEXT_OPTION_INDENT },
{VKD3D_SHADER_COMPILE_OPTION_FORMATTING_OFFSETS, SPV_BINARY_TO_TEXT_OPTION_SHOW_BYTE_OFFSET},
{VKD3D_SHADER_COMPILE_OPTION_FORMATTING_HEADER, SPV_BINARY_TO_TEXT_OPTION_NO_HEADER, true},
{VKD3D_SHADER_COMPILE_OPTION_FORMATTING_RAW_IDS, SPV_BINARY_TO_TEXT_OPTION_FRIENDLY_NAMES, true},
};
for (i = 0; i < ARRAY_SIZE(valuemap); ++i)
@@ -2271,8 +2271,7 @@ struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader
vkd3d_spirv_builder_init(&compiler->spirv_builder, vkd3d_dxbc_compiler_get_entry_point_name(compiler));
compiler->formatting = VKD3D_SHADER_COMPILE_OPTION_FORMATTING_FRIENDLY_NAMES
| VKD3D_SHADER_COMPILE_OPTION_FORMATTING_INDENT
compiler->formatting = VKD3D_SHADER_COMPILE_OPTION_FORMATTING_INDENT
| VKD3D_SHADER_COMPILE_OPTION_FORMATTING_HEADER;
for (i = 0; i < compile_info->option_count; ++i)