vkd3d-shader: Invert the "FRIENDLY_NAMES" output formatting flag.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet
2020-09-21 19:48:30 +03:30
committed by Alexandre Julliard
parent 7c64e827ca
commit 4fda96190b
3 changed files with 20 additions and 21 deletions

View File

@@ -75,12 +75,12 @@ enum vkd3d_shader_compile_option_buffer_uav
enum vkd3d_shader_compile_option_formatting_flags
{
VKD3D_SHADER_COMPILE_OPTION_FORMATTING_NONE = 0x00000000,
VKD3D_SHADER_COMPILE_OPTION_FORMATTING_COLOUR = 0x00000001,
VKD3D_SHADER_COMPILE_OPTION_FORMATTING_INDENT = 0x00000002,
VKD3D_SHADER_COMPILE_OPTION_FORMATTING_OFFSETS = 0x00000004,
VKD3D_SHADER_COMPILE_OPTION_FORMATTING_HEADER = 0x00000008,
VKD3D_SHADER_COMPILE_OPTION_FORMATTING_FRIENDLY_NAMES = 0x00000010,
VKD3D_SHADER_COMPILE_OPTION_FORMATTING_NONE = 0x00000000,
VKD3D_SHADER_COMPILE_OPTION_FORMATTING_COLOUR = 0x00000001,
VKD3D_SHADER_COMPILE_OPTION_FORMATTING_INDENT = 0x00000002,
VKD3D_SHADER_COMPILE_OPTION_FORMATTING_OFFSETS = 0x00000004,
VKD3D_SHADER_COMPILE_OPTION_FORMATTING_HEADER = 0x00000008,
VKD3D_SHADER_COMPILE_OPTION_FORMATTING_RAW_IDS = 0x00000010,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILE_OPTION_FORMATTING_FLAGS),
};