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vkd3d-shader/hlsl: Store SM4 HLSL_RESOURCE_RESINFOs in the vsir program.
This commit is contained in:
committed by
Henri Verbeet
parent
c89f503604
commit
4f549155c5
Notes:
Henri Verbeet
2024-11-24 00:11:40 +01:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1276
@@ -9190,6 +9190,40 @@ static bool sm4_generate_vsir_instr_sample_info(struct hlsl_ctx *ctx,
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return true;
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}
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static bool sm4_generate_vsir_instr_resinfo(struct hlsl_ctx *ctx,
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struct vsir_program *program, const struct hlsl_ir_resource_load *load)
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{
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const struct hlsl_deref *resource = &load->resource;
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const struct hlsl_ir_node *instr = &load->node;
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struct hlsl_type *type = instr->data_type;
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struct vkd3d_shader_instruction *ins;
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if (resource->data_type->sampler_dim == HLSL_SAMPLER_DIM_BUFFER
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|| resource->data_type->sampler_dim == HLSL_SAMPLER_DIM_STRUCTURED_BUFFER)
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{
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hlsl_fixme(ctx, &load->node.loc, "resinfo for buffers.");
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return false;
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}
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VKD3D_ASSERT(type->e.numeric.type == HLSL_TYPE_UINT || type->e.numeric.type == HLSL_TYPE_FLOAT);
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if (!(ins = generate_vsir_add_program_instruction(ctx, program, &instr->loc, VKD3DSIH_RESINFO, 1, 2)))
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return false;
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if (type->e.numeric.type == HLSL_TYPE_UINT)
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ins->flags = VKD3DSI_RESINFO_UINT;
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vsir_dst_from_hlsl_node(&ins->dst[0], ctx, instr);
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vsir_src_from_hlsl_node(&ins->src[0], ctx, load->lod.node, VKD3DSP_WRITEMASK_ALL);
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if (!sm4_generate_vsir_init_src_param_from_deref(ctx, program,
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&ins->src[1], resource, ins->dst[0].write_mask, &instr->loc))
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return false;
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return true;
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}
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static bool sm4_generate_vsir_instr_resource_load(struct hlsl_ctx *ctx,
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struct vsir_program *program, const struct hlsl_ir_resource_load *load)
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{
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@@ -9235,6 +9269,9 @@ static bool sm4_generate_vsir_instr_resource_load(struct hlsl_ctx *ctx,
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case HLSL_RESOURCE_SAMPLE_INFO:
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return sm4_generate_vsir_instr_sample_info(ctx, program, load);
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case HLSL_RESOURCE_RESINFO:
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return sm4_generate_vsir_instr_resinfo(ctx, program, load);
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case HLSL_RESOURCE_SAMPLE_PROJ:
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vkd3d_unreachable();
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