vkd3d-shader/dxil: Support 16-bit types.

This commit is contained in:
Conor McCarthy
2023-06-13 16:51:11 +10:00
committed by Alexandre Julliard
parent 066ea75945
commit 4f0e5b9069
Notes: Alexandre Julliard 2024-03-11 23:07:09 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Conor McCarthy (@cmccarthy)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/519
2 changed files with 22 additions and 5 deletions

View File

@@ -30,16 +30,26 @@ uint4 main() : sv_target
return uint4(u.x + i, u.y + j, 0, 0);
}
[require]
shader model >= 4.0
shader model < 6.0
[test]
uniform 0 uint4 0 0 0 0
draw quad
probe all rgbaui (0x7fff, 0xffff, 0, 0)
[require]
shader model >= 6.0
[test]
uniform 0 uint4 0 0 0 0
draw quad
probe all rgbaui (0x7fff, 0xffffffff, 0, 0)
% The code d3dcompiler_47 produces for this appears correct, but the result
% is still zero in Windows.
[require]
shader model >= 6.0
[pixel shader]
uniform min16uint4 u;
@@ -55,7 +65,7 @@ uint4 main() : sv_target
uniform 0 uint4 0 0 0 0
uniform 4 uint 2
draw quad
probe all rgbaui (0x7fff, 0xffff, 0, 0)
probe all rgbaui (0x7fff, 0xffffffff, 0, 0)
uniform 0 uint4 0 0 0 0
uniform 4 uint 0
draw quad