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vkd3d-shader/glsl: Add interpolation modifiers to interstage inputs and outputs.
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Notes:
Henri Verbeet
2024-10-07 17:53:05 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1145
@@ -24,7 +24,7 @@ float4 main(nointerpolation float4 t : texcoord) : sv_target
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[test]
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draw triangle list 3
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todo(glsl) probe (0, 0, 640, 480) rgba (0.0, 1.0, 0.0, 1.0)
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probe (0, 0, 640, 480) rgba (0.0, 1.0, 0.0, 1.0)
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[vertex shader]
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struct ps_input
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@@ -51,7 +51,7 @@ float4 main(ps_input input) : sv_target
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[test]
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draw triangle list 3
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todo(glsl) probe (0, 0, 640, 480) rgba (0.0, 1.0, 0.0, 1.0)
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probe (0, 0, 640, 480) rgba (0.0, 1.0, 0.0, 1.0)
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[vertex shader]
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struct ps_input
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@@ -78,7 +78,7 @@ float4 main(nointerpolation ps_input input) : sv_target
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[test]
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draw triangle list 3
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todo(glsl) probe (0, 0, 640, 480) rgba (0.0, 1.0, 0.0, 1.0)
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probe (0, 0, 640, 480) rgba (0.0, 1.0, 0.0, 1.0)
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[vertex shader]
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struct ps_input
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@@ -105,7 +105,7 @@ float4 main(centroid ps_input input) : sv_target
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[test]
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draw triangle list 3
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todo(glsl) probe (0, 0, 640, 480) rgba (0.0, 1.0, 0.0, 1.0)
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probe (0, 0, 640, 480) rgba (0.0, 1.0, 0.0, 1.0)
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[vertex shader]
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struct ps_input
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@@ -136,7 +136,7 @@ shader model < 6.0
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[test]
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draw triangle list 3
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todo(glsl) probe (0, 0, 640, 480) rgba (0.0, 1.0, 0.0, 1.0)
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probe (0, 0, 640, 480) rgba (0.0, 1.0, 0.0, 1.0)
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% Centroid for SM 6.
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[require]
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