vkd3d-shader/hlsl: Allow memory barriers in SM4+ target profiles.

This commit is contained in:
Shaun Ren
2025-06-06 18:41:49 -04:00
committed by Henri Verbeet
parent 84a0a8ae86
commit 4ede2f1365
Notes: Henri Verbeet 2025-06-24 16:31:45 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1553
2 changed files with 54 additions and 7 deletions

View File

@@ -1,9 +1,10 @@
[require]
shader model >= 5.0
shader model >= 4.0
% These are just parsing tests.
% This is just a parsing test.
[compute shader]
[numthreads(1024, 1, 1)]
[numthreads(768, 1, 1)]
void main(uint local_idx : SV_GroupIndex, uint group_id : SV_GroupID)
{
GroupMemoryBarrier();
@@ -14,6 +15,52 @@ void main(uint local_idx : SV_GroupIndex, uint group_id : SV_GroupID)
AllMemoryBarrierWithGroupSync();
}
[pixel shader]
float4 main() : sv_target
{
DeviceMemoryBarrier();
return 0;
}
[pixel shader fail]
float4 main() : sv_target
{
DeviceMemoryBarrierWithGroupSync();
return 0;
}
[pixel shader fail]
float4 main() : sv_target
{
GroupMemoryBarrier();
return 0;
}
[pixel shader fail]
float4 main() : sv_target
{
GroupMemoryBarrierWithGroupSync();
return 0;
}
[pixel shader fail]
float4 main() : sv_target
{
AllMemoryBarrier();
return 0;
}
[pixel shader fail]
float4 main() : sv_target
{
AllMemoryBarrierWithGroupSync();
return 0;
}
[require]
shader model >= 5.0
[uav 2]
format r32g32b32a32-float
size (buffer, 3)