vkd3d-shader/hlsl: Allow memory barriers in SM4+ target profiles.

This commit is contained in:
Shaun Ren
2025-06-06 18:41:49 -04:00
committed by Henri Verbeet
parent 84a0a8ae86
commit 4ede2f1365
Notes: Henri Verbeet 2025-06-24 16:31:45 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1553
2 changed files with 54 additions and 7 deletions

View File

@@ -5144,10 +5144,10 @@ static bool intrinsic_InterlockedXor(struct hlsl_ctx *ctx,
static void validate_group_barrier_profile(struct hlsl_ctx *ctx, const struct vkd3d_shader_location *loc)
{
if (ctx->profile->type != VKD3D_SHADER_TYPE_COMPUTE || hlsl_version_lt(ctx, 5, 0))
if (ctx->profile->type != VKD3D_SHADER_TYPE_COMPUTE)
{
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INCOMPATIBLE_PROFILE,
"Group barriers can only be used in compute shaders 5.0 or higher.");
"Group barriers can only be used in compute shaders.");
}
}
@@ -5171,10 +5171,10 @@ static bool intrinsic_DeviceMemoryBarrier(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
if ((ctx->profile->type != VKD3D_SHADER_TYPE_COMPUTE && ctx->profile->type != VKD3D_SHADER_TYPE_PIXEL)
|| hlsl_version_lt(ctx, 5, 0))
|| hlsl_version_lt(ctx, 4, 0))
{
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INCOMPATIBLE_PROFILE,
"DeviceMemoryBarrier() can only be used in pixel and compute shaders 5.0 or higher.");
"DeviceMemoryBarrier() can only be used in compute and pixel shaders 4.0 or higher.");
}
return !!hlsl_block_add_sync(ctx, params->instrs, VKD3DSSF_GLOBAL_UAV, loc);
}