tests: Add a test for sampling from nonzero mipmap levels.

This commit is contained in:
Zebediah Figura
2023-04-30 19:27:58 -05:00
committed by Alexandre Julliard
parent e3eb4fc5eb
commit 4ec60707e2
Notes: Alexandre Julliard 2023-05-08 22:34:30 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/191
8 changed files with 54 additions and 3 deletions

View File

@@ -56,11 +56,19 @@ static struct d3d9_shader_runner *d3d9_shader_runner(struct shader_runner *r)
static IDirect3D9 *(WINAPI *pDirect3DCreate9)(UINT sdk_version);
static ID3D10Blob *compile_shader(const char *source, const char *profile)
static ID3D10Blob *compile_shader(const char *source, const char *type, enum shader_model shader_model)
{
ID3D10Blob *blob = NULL, *errors = NULL;
char profile[7];
HRESULT hr;
static const char *const shader_models[] =
{
[SHADER_MODEL_2_0] = "2_0",
[SHADER_MODEL_3_0] = "3_0",
};
sprintf(profile, "%s_%s", type, shader_models[shader_model]);
hr = D3DCompile(source, strlen(source), NULL, NULL, NULL, "main", profile, 0, 0, &blob, &errors);
ok(hr == S_OK, "Failed to compile shader, hr %#lx.\n", hr);
if (errors)
@@ -325,10 +333,10 @@ static bool d3d9_runner_draw(struct shader_runner *r,
unsigned int i, j;
HRESULT hr;
if (!(vs_code = compile_shader(runner->r.vs_source, "vs_2_0")))
if (!(vs_code = compile_shader(runner->r.vs_source, "vs", runner->r.minimum_shader_model)))
return false;
if (!(ps_code = compile_shader(runner->r.ps_source, "ps_2_0")))
if (!(ps_code = compile_shader(runner->r.ps_source, "ps", runner->r.minimum_shader_model)))
{
ID3D10Blob_Release(vs_code);
return false;