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tests: Add a test for sampling from nonzero mipmap levels.
This commit is contained in:
committed by
Alexandre Julliard
parent
e3eb4fc5eb
commit
4ec60707e2
Notes:
Alexandre Julliard
2023-05-08 22:34:30 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/191
@@ -116,6 +116,7 @@ static void parse_require_directive(struct shader_runner *runner, const char *li
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static const char *const model_strings[] =
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{
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[SHADER_MODEL_2_0] = "2.0",
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[SHADER_MODEL_3_0] = "3.0",
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[SHADER_MODEL_4_0] = "4.0",
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[SHADER_MODEL_4_1] = "4.1",
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[SHADER_MODEL_5_0] = "5.0",
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@@ -747,6 +748,7 @@ static void compile_shader(struct shader_runner *runner, const char *source, siz
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static const char *const shader_models[] =
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{
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[SHADER_MODEL_2_0] = "4_0",
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[SHADER_MODEL_3_0] = "4_0",
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[SHADER_MODEL_4_0] = "4_0",
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[SHADER_MODEL_4_1] = "4_1",
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[SHADER_MODEL_5_0] = "5_0",
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