tests: Add a test for sampling from nonzero mipmap levels.

This commit is contained in:
Zebediah Figura
2023-04-30 19:27:58 -05:00
committed by Alexandre Julliard
parent e3eb4fc5eb
commit 4ec60707e2
Notes: Alexandre Julliard 2023-05-08 22:34:30 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/191
8 changed files with 54 additions and 3 deletions

View File

@@ -0,0 +1,36 @@
[require]
shader model >= 3.0
[sampler 0]
filter linear linear linear
address clamp clamp clamp
[texture 0]
size (2, 2)
levels 2
1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0
1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0
0.0 0.0 1.0 0.0
[pixel shader todo]
sampler s;
Texture2D t;
uniform float level;
float4 main() : sv_target
{
return t.SampleLevel(s, float2(0.5, 0.5), level);
}
[test]
uniform 0 float4 0.0 0.0 0.0 0.0
todo draw quad
probe all rgba (1.0, 0.0, 1.0, 0.0)
uniform 0 float4 0.5 0.0 0.0 0.0
todo draw quad
probe all rgba (0.5, 0.0, 1.0, 0.0)
uniform 0 float4 1.0 0.0 0.0 0.0
todo draw quad
probe all rgba (0.0, 0.0, 1.0, 0.0)