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vkd3d-shader: Implement DLT instruction.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Alexandre Julliard
parent
df60cffef1
commit
4ea3da3067
@@ -9947,8 +9947,8 @@ static void test_shader_instructions(void)
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{&ps_dge, {.d = {{0.0, 1.0}}}, {{0x00000000}}, true},
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{&ps_dge, {.d = {{1.0, 1.0}}}, {{0xffffffff}}, true},
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{&ps_dge, {.d = {{1.5, 1.0}}}, {{0xffffffff}}, true},
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{&ps_dlt, {.d = {{0.0, 1.0}}}, {{0xffffffff}}, true, true},
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{&ps_dlt, {.d = {{1.0, 1.0}}}, {{0x00000000}}, true, true},
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{&ps_dlt, {.d = {{0.0, 1.0}}}, {{0xffffffff}}, true},
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{&ps_dlt, {.d = {{1.0, 1.0}}}, {{0x00000000}}, true},
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{&ps_dtou, {.d = {{ -NAN}}}, {{ 0, 0 }}, true, true},
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{&ps_dtou, {.d = {{ NAN}}}, {{ 0, 0 }}, true, true},
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{&ps_dtou, {.d = {{-INFINITY}}}, {{ 0, ~0u}}, true, true},
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