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tests/shader_runner: Get rid of enum texture_data_type.
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Notes:
Henri Verbeet
2025-04-14 17:17:01 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1453
@@ -63,14 +63,6 @@ enum shader_type
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const char *shader_type_string(enum shader_type type);
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enum texture_data_type
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{
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TEXTURE_DATA_UNSPECIFIED,
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TEXTURE_DATA_FLOAT,
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TEXTURE_DATA_SINT,
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TEXTURE_DATA_UINT,
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};
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struct sampler
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{
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unsigned int slot;
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@@ -116,7 +108,6 @@ struct resource_params
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bool is_raw;
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bool is_uav_counter;
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bool explicit_format;
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enum texture_data_type data_type;
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unsigned int stride;
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uint8_t *data;
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