tests/shader_runner: Get rid of enum texture_data_type.

This commit is contained in:
Henri Verbeet
2025-04-08 21:10:43 +02:00
parent 7b21059ee5
commit 4e783e2d66
Notes: Henri Verbeet 2025-04-14 17:17:01 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1453
2 changed files with 19 additions and 59 deletions

View File

@@ -63,14 +63,6 @@ enum shader_type
const char *shader_type_string(enum shader_type type);
enum texture_data_type
{
TEXTURE_DATA_UNSPECIFIED,
TEXTURE_DATA_FLOAT,
TEXTURE_DATA_SINT,
TEXTURE_DATA_UINT,
};
struct sampler
{
unsigned int slot;
@@ -116,7 +108,6 @@ struct resource_params
bool is_raw;
bool is_uav_counter;
bool explicit_format;
enum texture_data_type data_type;
unsigned int stride;
uint8_t *data;