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libs/vkd3d: Use negative viewport height to flip along y-axis.
Requires VK_KHR_maintenance1.
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@@ -39,6 +39,7 @@ const UINT D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES = 0xffffffff;
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const UINT D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT = 8;
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const UINT D3D12_TEXTURE_DATA_PITCH_ALIGNMENT = 256;
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const UINT D3D12_VS_INPUT_REGISTER_COUNT = 32;
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const UINT D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE = 16;
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[uuid(8BA5FB08-5195-40E2-AC58-0D989C3A0102), object, local, pointer_default(unique)]
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interface ID3D10Blob : IUnknown
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