vkd3d-shader/spirv: Omit the "endloop" branch to the loop start if the loop block was previously ended.

Avoiding generation of invalid SPIR-V.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Philip Rebohle
2021-11-08 14:50:17 +01:00
committed by Alexandre Julliard
parent 581d71310f
commit 4e398459b1
2 changed files with 6 additions and 1 deletions

View File

@ -814,6 +814,7 @@ static int vkd3d_shader_scan_instruction(struct vkd3d_shader_scan_context *conte
case VKD3DSIH_LOOP:
cf_info = vkd3d_shader_scan_push_cf_info(context);
cf_info->type = VKD3D_SHADER_BLOCK_LOOP;
cf_info->inside_block = true;
break;
case VKD3DSIH_ENDLOOP:
if (!(cf_info = vkd3d_shader_scan_get_current_cf_info(context)) || cf_info->type != VKD3D_SHADER_BLOCK_LOOP)