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vkd3d-shader/spirv: Omit the "endloop" branch to the loop start if the loop block was previously ended.
Avoiding generation of invalid SPIR-V. Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
581d71310f
commit
4e398459b1
@ -814,6 +814,7 @@ static int vkd3d_shader_scan_instruction(struct vkd3d_shader_scan_context *conte
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case VKD3DSIH_LOOP:
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cf_info = vkd3d_shader_scan_push_cf_info(context);
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cf_info->type = VKD3D_SHADER_BLOCK_LOOP;
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cf_info->inside_block = true;
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break;
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case VKD3DSIH_ENDLOOP:
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if (!(cf_info = vkd3d_shader_scan_get_current_cf_info(context)) || cf_info->type != VKD3D_SHADER_BLOCK_LOOP)
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