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vkd3d-shader/dxbc: Do not extract I/O signatures for DXIL shaders.
The DXIL parser doesn't need them.
This commit is contained in:
Notes:
Henri Verbeet
2025-02-20 16:07:33 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1383
@@ -542,6 +542,8 @@ static int shdr_handler(const struct vkd3d_shader_dxbc_section_desc *section,
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{
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case TAG_ISGN:
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case TAG_ISG1:
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if (desc->is_dxil)
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break;
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if (desc->input_signature.elements)
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{
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FIXME("Multiple input signatures.\n");
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@@ -554,6 +556,8 @@ static int shdr_handler(const struct vkd3d_shader_dxbc_section_desc *section,
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case TAG_OSGN:
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case TAG_OSG5:
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case TAG_OSG1:
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if (desc->is_dxil)
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break;
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if (desc->output_signature.elements)
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{
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FIXME("Multiple output signatures.\n");
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@@ -565,6 +569,8 @@ static int shdr_handler(const struct vkd3d_shader_dxbc_section_desc *section,
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case TAG_PCSG:
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case TAG_PSG1:
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if (desc->is_dxil)
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break;
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if (desc->patch_constant_signature.elements)
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{
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FIXME("Multiple patch constant signatures.\n");
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