vkd3d-shader/hlsl: Discern between signed and unsigned ints when parsing.

This commit is contained in:
Francisco Casas
2023-11-16 15:32:16 -03:00
committed by Alexandre Julliard
parent 1ee9e23e00
commit 4e1bf5e163
Notes: Alexandre Julliard 2023-11-22 22:49:11 +01:00
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/478
3 changed files with 27 additions and 5 deletions

View File

@@ -57,7 +57,7 @@ float4 main() : sv_target
[test]
draw quad
todo(sm<6) probe all rgba (3.0, 250.0, 16.0, 4.2949673e+009) 4
probe all rgba (3.0, 250.0, 16.0, 4.2949673e+009) 4
[require]
@@ -73,4 +73,4 @@ float4 main() : sv_target
[test]
draw quad
todo probe all rgba (-1294967296.0, 3000000000.0, 0.0, 0.0) 4
probe all rgba (-1294967296.0, 3000000000.0, 0.0, 0.0) 4