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tests: Test step() intrinsic.
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Notes:
Alexandre Julliard
2023-01-19 22:45:36 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/62
@ -132,6 +132,7 @@ vkd3d_shader_tests = \
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tests/saturate.shader_test \
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tests/shader-interstage-interface.shader_test \
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tests/sqrt.shader_test \
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tests/step.shader_test \
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tests/swizzle-0.shader_test \
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tests/swizzle-1.shader_test \
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tests/swizzle-2.shader_test \
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55
tests/step.shader_test
Normal file
55
tests/step.shader_test
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@ -0,0 +1,55 @@
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[pixel shader todo]
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uniform float4 f, p;
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float4 main() : sv_target
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{
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return step(f, p);
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}
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[test]
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uniform 0 float4 5.0 -2.6 3.0 2.0
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uniform 4 float4 1.0 -4.3 3.0 4.0
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todo draw quad
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todo probe all rgba (0.0, 0.0, 1.0, 1.0)
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[pixel shader todo]
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float4 main() : sv_target
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{
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float2x2 a = {1, 2, 3, 4};
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float b = {3};
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return float4(step(a, b));
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}
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[test]
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todo draw quad
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todo probe all rgba (1.0, 1.0, 1.0, 0.0)
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[pixel shader fail]
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float4 main() : sv_target
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{
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float2x2 a = {1, 2, 3, 4};
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float1 b = {3};
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step(a, b);
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return 0;
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}
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[pixel shader todo]
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float4 main() : sv_target
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{
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float3x2 a = {8, 0,
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0, 8,
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8, 8};
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float2x3 b = {0, 8, 0,
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8, 0, 0};
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return float4(step(a, b));
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}
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[test]
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todo draw quad
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todo probe all rgba (0.0, 1.0, 1.0, 0.0)
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