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vkd3d-shader/hlsl: Parse the domain attribute.
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Notes:
Henri Verbeet
2024-09-04 18:50:05 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1015
@ -4274,6 +4274,8 @@ static bool hlsl_ctx_init(struct hlsl_ctx *ctx, const struct vkd3d_shader_compil
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}
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}
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ctx->domain = VKD3D_TESSELLATOR_DOMAIN_INVALID;
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return true;
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}
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@ -1073,6 +1073,8 @@ struct hlsl_ctx
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* compute shader profiles. It is set using the numthreads() attribute in the entry point. */
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uint32_t thread_count[3];
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enum vkd3d_tessellator_domain domain;
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/* In some cases we generate opcodes by parsing an HLSL function and then
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* invoking it. If not NULL, this field is the name of the function that we
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* are currently parsing, "mangled" with an internal prefix to avoid
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@ -5798,6 +5798,26 @@ struct hlsl_reg hlsl_reg_from_deref(struct hlsl_ctx *ctx, const struct hlsl_dere
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return ret;
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}
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static const char *get_string_argument_value(struct hlsl_ctx *ctx, const struct hlsl_attribute *attr, unsigned int i)
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{
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const struct hlsl_ir_node *instr = attr->args[i].node;
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const struct hlsl_type *type = instr->data_type;
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if (type->class != HLSL_CLASS_STRING)
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{
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struct vkd3d_string_buffer *string;
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if ((string = hlsl_type_to_string(ctx, type)))
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hlsl_error(ctx, &instr->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
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"Wrong type for the argument %u of [%s]: expected string, but got %s.",
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i, attr->name, string->buffer);
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hlsl_release_string_buffer(ctx, string);
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return NULL;
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}
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return hlsl_ir_string_constant(instr)->string;
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}
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static void parse_numthreads_attribute(struct hlsl_ctx *ctx, const struct hlsl_attribute *attr)
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{
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unsigned int i;
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@ -5846,6 +5866,32 @@ static void parse_numthreads_attribute(struct hlsl_ctx *ctx, const struct hlsl_a
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}
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}
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static void parse_domain_attribute(struct hlsl_ctx *ctx, const struct hlsl_attribute *attr)
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{
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const char *value;
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if (attr->args_count != 1)
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{
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hlsl_error(ctx, &attr->loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
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"Expected 1 parameter for [domain] attribute, but got %u.", attr->args_count);
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return;
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}
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if (!(value = get_string_argument_value(ctx, attr, 0)))
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return;
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if (!strcmp(value, "isoline"))
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ctx->domain = VKD3D_TESSELLATOR_DOMAIN_LINE;
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else if (!strcmp(value, "tri"))
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ctx->domain = VKD3D_TESSELLATOR_DOMAIN_TRIANGLE;
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else if (!strcmp(value, "quad"))
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ctx->domain = VKD3D_TESSELLATOR_DOMAIN_QUAD;
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else
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hlsl_error(ctx, &attr->args[0].node->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_DOMAIN,
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"Invalid tessellator domain \"%s\": expected \"isoline\", \"tri\", or \"quad\".",
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value);
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}
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static void parse_entry_function_attributes(struct hlsl_ctx *ctx, const struct hlsl_ir_function_decl *entry_func)
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{
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const struct hlsl_profile_info *profile = ctx->profile;
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@ -5857,6 +5903,9 @@ static void parse_entry_function_attributes(struct hlsl_ctx *ctx, const struct h
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if (!strcmp(attr->name, "numthreads") && profile->type == VKD3D_SHADER_TYPE_COMPUTE)
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parse_numthreads_attribute(ctx, attr);
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else if (!strcmp(attr->name, "domain")
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&& (profile->type == VKD3D_SHADER_TYPE_HULL || profile->type == VKD3D_SHADER_TYPE_DOMAIN))
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parse_domain_attribute(ctx, attr);
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else
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hlsl_warning(ctx, &entry_func->attrs[i]->loc, VKD3D_SHADER_WARNING_HLSL_UNKNOWN_ATTRIBUTE,
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"Ignoring unknown attribute \"%s\".", entry_func->attrs[i]->name);
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@ -154,6 +154,7 @@ enum vkd3d_shader_error
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VKD3D_SHADER_ERROR_HLSL_FAILED_FORCED_UNROLL = 5032,
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VKD3D_SHADER_ERROR_HLSL_INVALID_PROFILE = 5033,
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VKD3D_SHADER_ERROR_HLSL_MISPLACED_COMPILE = 5034,
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VKD3D_SHADER_ERROR_HLSL_INVALID_DOMAIN = 5035,
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VKD3D_SHADER_WARNING_HLSL_IMPLICIT_TRUNCATION = 5300,
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VKD3D_SHADER_WARNING_HLSL_DIVISION_BY_ZERO = 5301,
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