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vkd3d-shader/glsl: Implement VKD3DSIH_ILT.
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Notes:
Henri Verbeet
2024-10-03 19:35:31 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1143
@@ -1073,6 +1073,10 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
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case VKD3DSIH_MAD:
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shader_glsl_intrinsic(gen, ins, "fma");
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break;
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case VKD3DSIH_ILT:
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case VKD3DSIH_LTO:
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shader_glsl_relop(gen, ins, "<", "lessThan");
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break;
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case VKD3DSIH_ISHL:
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shader_glsl_binop(gen, ins, "<<");
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break;
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@@ -1080,9 +1084,6 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
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case VKD3DSIH_USHR:
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shader_glsl_binop(gen, ins, ">>");
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break;
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case VKD3DSIH_LTO:
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shader_glsl_relop(gen, ins, "<", "lessThan");
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break;
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case VKD3DSIH_MAX:
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shader_glsl_intrinsic(gen, ins, "max");
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break;
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