vkd3d-shader/glsl: Implement VKD3DSIH_ILT.

This commit is contained in:
Henri Verbeet
2024-09-29 22:47:21 +02:00
parent 68492e704f
commit 4dec4e9959
Notes: Henri Verbeet 2024-10-03 19:35:31 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1143
4 changed files with 11 additions and 10 deletions

View File

@@ -1073,6 +1073,10 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
case VKD3DSIH_MAD:
shader_glsl_intrinsic(gen, ins, "fma");
break;
case VKD3DSIH_ILT:
case VKD3DSIH_LTO:
shader_glsl_relop(gen, ins, "<", "lessThan");
break;
case VKD3DSIH_ISHL:
shader_glsl_binop(gen, ins, "<<");
break;
@@ -1080,9 +1084,6 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
case VKD3DSIH_USHR:
shader_glsl_binop(gen, ins, ">>");
break;
case VKD3DSIH_LTO:
shader_glsl_relop(gen, ins, "<", "lessThan");
break;
case VKD3DSIH_MAX:
shader_glsl_intrinsic(gen, ins, "max");
break;