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vkd3d-shader/ir: Use iterators in vsir_program_validate().
This commit is contained in:
committed by
Henri Verbeet
parent
d3ad3e071a
commit
4dcf0b7d05
Notes:
Henri Verbeet
2025-08-21 16:35:05 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1675
@@ -11837,14 +11837,12 @@ static const struct vsir_validator_instruction_desc vsir_validator_instructions[
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[VSIR_OP_SWITCH_MONOLITHIC] = {0, ~0u, vsir_validate_switch_monolithic},
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[VSIR_OP_SWITCH_MONOLITHIC] = {0, ~0u, vsir_validate_switch_monolithic},
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};
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};
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static void vsir_validate_instruction(struct validation_context *ctx)
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static void vsir_validate_instruction(struct validation_context *ctx,
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const struct vkd3d_shader_instruction *instruction)
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{
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{
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const struct vkd3d_shader_version *version = &ctx->program->shader_version;
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const struct vkd3d_shader_version *version = &ctx->program->shader_version;
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const struct vkd3d_shader_instruction *instruction;
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size_t i;
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size_t i;
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instruction = &ctx->program->instructions.elements[ctx->instruction_idx];
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for (i = 0; i < instruction->dst_count; ++i)
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for (i = 0; i < instruction->dst_count; ++i)
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vsir_validate_dst_param(ctx, &instruction->dst[i]);
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vsir_validate_dst_param(ctx, &instruction->dst[i]);
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@@ -11933,6 +11931,8 @@ enum vkd3d_result vsir_program_validate(struct vsir_program *program, uint64_t c
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.inner_tess_idxs[0] = ~0u,
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.inner_tess_idxs[0] = ~0u,
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.inner_tess_idxs[1] = ~0u,
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.inner_tess_idxs[1] = ~0u,
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};
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};
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struct vsir_program_iterator it = vsir_program_iterator(&program->instructions);
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struct vkd3d_shader_instruction *ins;
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unsigned int i;
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unsigned int i;
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if (!(config_flags & VKD3D_SHADER_CONFIG_FLAG_FORCE_VALIDATION))
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if (!(config_flags & VKD3D_SHADER_CONFIG_FLAG_FORCE_VALIDATION))
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@@ -12041,9 +12041,13 @@ enum vkd3d_result vsir_program_validate(struct vsir_program *program, uint64_t c
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ctx.invalid_instruction_idx = false;
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ctx.invalid_instruction_idx = false;
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for (ctx.instruction_idx = 0; ctx.instruction_idx < program->instructions.count
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ctx.instruction_idx = 0;
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&& ctx.status != VKD3D_ERROR_OUT_OF_MEMORY; ++ctx.instruction_idx)
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for (ins = vsir_program_iterator_head(&it); ins && ctx.status != VKD3D_ERROR_OUT_OF_MEMORY;
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vsir_validate_instruction(&ctx);
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ins = vsir_program_iterator_next(&it))
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{
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vsir_validate_instruction(&ctx, ins);
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++ctx.instruction_idx;
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}
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ctx.invalid_instruction_idx = true;
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ctx.invalid_instruction_idx = true;
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