vkd3d-shader/hlsl: Track object components usage and allocate registers accordingly.

This commit is contained in:
Francisco Casas
2022-11-25 19:47:56 -03:00
committed by Alexandre Julliard
parent 7c2ac5b098
commit 4dba38e6c8
Notes: Alexandre Julliard 2023-05-08 22:34:16 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/159
3 changed files with 145 additions and 11 deletions

View File

@@ -406,6 +406,11 @@ struct hlsl_ir_var
* and the buffer_offset instead. */
struct hlsl_reg regs[HLSL_REGSET_LAST + 1];
struct
{
bool used;
} *objects_usage[HLSL_REGSET_LAST_OBJECT + 1];
uint32_t is_input_semantic : 1;
uint32_t is_output_semantic : 1;
uint32_t is_uniform : 1;
@@ -1178,6 +1183,8 @@ unsigned int hlsl_swizzle_from_writemask(unsigned int writemask);
struct hlsl_type *hlsl_deref_get_type(struct hlsl_ctx *ctx, const struct hlsl_deref *deref);
bool hlsl_component_index_range_from_deref(struct hlsl_ctx *ctx, const struct hlsl_deref *deref,
unsigned int *start, unsigned int *count);
bool hlsl_regset_index_from_deref(struct hlsl_ctx *ctx, const struct hlsl_deref *deref,
enum hlsl_regset regset, unsigned int *index);
bool hlsl_offset_from_deref(struct hlsl_ctx *ctx, const struct hlsl_deref *deref, unsigned int *offset);
unsigned int hlsl_offset_from_deref_safe(struct hlsl_ctx *ctx, const struct hlsl_deref *deref);
struct hlsl_reg hlsl_reg_from_deref(struct hlsl_ctx *ctx, const struct hlsl_deref *deref);