tests/shader-runner: Support SRV buffers.

This commit is contained in:
Francisco Casas
2024-01-23 20:26:11 -03:00
committed by Alexandre Julliard
parent 22a0f14a2f
commit 4d855611b7
Notes: Alexandre Julliard 2024-02-19 22:59:16 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/569
8 changed files with 300 additions and 28 deletions

View File

@@ -240,6 +240,12 @@ static struct resource *d3d9_runner_create_resource(struct shader_runner *r, con
case RESOURCE_TYPE_TEXTURE:
{
if (params->dimension == RESOURCE_DIMENSION_BUFFER)
{
fatal_error("Buffer resources are not supported.\n");
break;
}
unsigned int src_buffer_offset = 0;
hr = IDirect3DDevice9_CreateTexture(device, params->width, params->height,
@@ -387,6 +393,8 @@ static bool d3d9_runner_draw(struct shader_runner *r,
break;
case RESOURCE_TYPE_TEXTURE:
assert(resource->r.dimension != RESOURCE_DIMENSION_BUFFER);
hr = IDirect3DDevice9_SetTexture(device, resource->r.slot, (IDirect3DBaseTexture9 *)resource->texture);
ok(hr == D3D_OK, "Failed to set texture, hr %#lx.\n", hr);
break;