tests/shader-runner: Support SRV buffers.

This commit is contained in:
Francisco Casas
2024-01-23 20:26:11 -03:00
committed by Alexandre Julliard
parent 22a0f14a2f
commit 4d855611b7
Notes: Alexandre Julliard 2024-02-19 22:59:16 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/569
8 changed files with 300 additions and 28 deletions

View File

@@ -428,6 +428,24 @@ static void init_resource_2d(struct d3d11_shader_runner *runner, struct d3d11_re
ok(hr == S_OK, "Failed to create view, hr %#lx.\n", hr);
}
static void init_resource_srv_buffer(struct d3d11_shader_runner *runner, struct d3d11_resource *resource,
const struct resource_params *params)
{
D3D11_SHADER_RESOURCE_VIEW_DESC srv_desc;
ID3D11Device *device = runner->device;
HRESULT hr;
resource->buffer = create_buffer(device, D3D11_BIND_SHADER_RESOURCE, params->data_size, params->data);
resource->resource = (ID3D11Resource *)resource->buffer;
srv_desc.Format = params->format;
srv_desc.ViewDimension = D3D11_SRV_DIMENSION_BUFFER;
srv_desc.Buffer.FirstElement = 0;
srv_desc.Buffer.NumElements = params->data_size / params->texel_size;
hr = ID3D11Device_CreateShaderResourceView(device, resource->resource, &srv_desc, &resource->srv);
ok(hr == S_OK, "Failed to create view, hr %#lx.\n", hr);
}
static void init_resource_uav_buffer(struct d3d11_shader_runner *runner, struct d3d11_resource *resource,
const struct resource_params *params)
{
@@ -460,7 +478,10 @@ static struct resource *d3d11_runner_create_resource(struct shader_runner *r, co
{
case RESOURCE_TYPE_RENDER_TARGET:
case RESOURCE_TYPE_TEXTURE:
init_resource_2d(runner, resource, params);
if (params->dimension == RESOURCE_DIMENSION_BUFFER)
init_resource_srv_buffer(runner, resource, params);
else
init_resource_2d(runner, resource, params);
break;
case RESOURCE_TYPE_UAV: