tests/shader-runner: Support SRV buffers.

This commit is contained in:
Francisco Casas
2024-01-23 20:26:11 -03:00
committed by Alexandre Julliard
parent 22a0f14a2f
commit 4d855611b7
Notes: Alexandre Julliard 2024-02-19 22:59:16 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/569
8 changed files with 300 additions and 28 deletions

View File

@@ -1583,6 +1583,20 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_o
current_resource.texel_size = 16;
current_resource.level_count = 1;
}
else if (sscanf(line, "[buffer srv %u]\n", &index))
{
state = STATE_RESOURCE;
memset(&current_resource, 0, sizeof(current_resource));
current_resource.slot = index;
current_resource.type = RESOURCE_TYPE_TEXTURE;
current_resource.dimension = RESOURCE_DIMENSION_BUFFER;
current_resource.format = DXGI_FORMAT_R32G32B32A32_FLOAT;
current_resource.data_type = TEXTURE_DATA_FLOAT;
current_resource.texel_size = 16;
current_resource.level_count = 1;
}
else if (sscanf(line, "[buffer uav %u]\n", &index))
{
state = STATE_RESOURCE;