diff --git a/tests/d3d12.c b/tests/d3d12.c index 8d4150c3..d27f7ba9 100644 --- a/tests/d3d12.c +++ b/tests/d3d12.c @@ -6697,6 +6697,83 @@ static void test_immediate_constant_buffer(void) destroy_test_context(&context); } +static void test_root_constants(void) +{ + static const struct vec4 expected_result = {0.0f, 1.0f, 0.0f, 2.0f}; + static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f}; + static const unsigned int constants[4] = {0, 1, 0, 2}; + + D3D12_ROOT_SIGNATURE_DESC root_signature_desc; + D3D12_ROOT_PARAMETER root_parameters[1]; + ID3D12GraphicsCommandList *command_list; + struct test_context_desc desc; + struct test_context context; + ID3D12CommandQueue *queue; + HRESULT hr; + + static const DWORD ps_code[] = + { +#if 0 + uint4 constants; + + float4 main() : SV_Target + { + return (float4)constants; + } +#endif + 0x43425844, 0xf744186d, 0x6805439a, 0x491c3625, 0xe3e4053c, 0x00000001, 0x000000bc, 0x00000003, + 0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f, + 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000, + 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000044, 0x00000050, 0x00000011, + 0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000, + 0x06000056, 0x001020f2, 0x00000000, 0x00208e46, 0x00000000, 0x00000000, 0x0100003e, + }; + static const D3D12_SHADER_BYTECODE ps = {ps_code, sizeof(ps_code)}; + + memset(&desc, 0, sizeof(desc)); + desc.rt_format = DXGI_FORMAT_R32G32B32A32_FLOAT; + desc.no_root_signature = true; + if (!init_test_context(&context, &desc)) + return; + command_list = context.list; + queue = context.queue; + + root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS; + root_parameters[0].Constants.ShaderRegister = 0; + root_parameters[0].Constants.RegisterSpace = 0; + root_parameters[0].Constants.Num32BitValues = ARRAY_SIZE(constants); + root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL; + root_signature_desc.NumParameters = 1; + root_signature_desc.pParameters = root_parameters; + root_signature_desc.NumStaticSamplers = 0; + root_signature_desc.pStaticSamplers = NULL; + root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE; + hr = create_root_signature(context.device, &root_signature_desc, &context.root_signature); + ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr); + + context.pipeline_state = create_pipeline_state(context.device, + context.root_signature, desc.rt_format, NULL, &ps, NULL); + + ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL); + + ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, FALSE, NULL); + ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature); + ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 0, + ARRAY_SIZE(constants), constants, 0); + ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state); + ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST); + ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport); + ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect); + ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0); + + transition_resource_state(command_list, context.render_target, + D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); + + check_sub_resource_vec4(context.render_target, 0, queue, command_list, &expected_result, 0); + + destroy_test_context(&context); +} + static void test_texture(void) { ID3D12GraphicsCommandList *command_list; @@ -7223,6 +7300,7 @@ START_TEST(d3d12) run_test(test_shader_interstage_interface); run_test(test_root_signature_deserializer); run_test(test_immediate_constant_buffer); + run_test(test_root_constants); run_test(test_texture); run_test(test_get_copyable_footprints); run_test(test_typed_buffer_uav);