mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-12-15 08:03:30 -08:00
vkd3d-shader/hlsl: Flatten conditional branches containing stores.
For an if block
if (cond)
{
<then_block>
}
else
{
<else_block>
}
We flatten it by first replacing any store instruction `v[[k]] = x`
in the then_block with the following:
1: load(v[[k]])
2: cond ? x : @1
3: v[[k]] = @2
Similarly, we replace any store instruction `v[[k]] = x` in the
else_block with the following:
1: load(v[[k]])
2: cond ? @1 : x
3: v[[k]] = @2
Then we can concatenate <then_block> and <else_block> together and
get rid of the if block.
This commit is contained in:
Notes:
Henri Verbeet
2025-10-30 19:59:51 +01:00
Approved-by: Francisco Casas (@fcasas) Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1732
@@ -1,6 +1,6 @@
|
||||
% Unrolling edge cases.
|
||||
|
||||
[pixel shader todo(sm<4)]
|
||||
[pixel shader]
|
||||
float a : register(c0);
|
||||
|
||||
float4 main() : sv_target
|
||||
@@ -19,8 +19,8 @@ float4 main() : sv_target
|
||||
|
||||
[test]
|
||||
uniform 0 float 1
|
||||
todo(sm<4) draw quad
|
||||
probe (0,0) rgba(10.0, 1.0, 2.0, 3.0)
|
||||
draw quad
|
||||
probe (0,0) f32(10.0, 1.0, 2.0, 3.0)
|
||||
|
||||
[pixel shader]
|
||||
float4 main() : sv_target
|
||||
|
||||
Reference in New Issue
Block a user