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vkd3d-shader/hlsl: Flatten conditional branches containing stores.
For an if block
if (cond)
{
<then_block>
}
else
{
<else_block>
}
We flatten it by first replacing any store instruction `v[[k]] = x`
in the then_block with the following:
1: load(v[[k]])
2: cond ? x : @1
3: v[[k]] = @2
Similarly, we replace any store instruction `v[[k]] = x` in the
else_block with the following:
1: load(v[[k]])
2: cond ? @1 : x
3: v[[k]] = @2
Then we can concatenate <then_block> and <else_block> together and
get rid of the if block.
This commit is contained in:
Notes:
Henri Verbeet
2025-10-30 19:59:51 +01:00
Approved-by: Francisco Casas (@fcasas) Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1732
@@ -5,7 +5,7 @@ void main(float4 pos : position, out float tex : texcoord, out float4 out_pos :
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out_pos = pos;
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}
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[pixel shader todo(sm<4)]
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[pixel shader]
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float4 main(float tex : texcoord) : sv_target
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{
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int i;
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@@ -23,10 +23,10 @@ float4 main(float tex : texcoord) : sv_target
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}
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[test]
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todo(sm<4) draw quad
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probe ( 0, 0, 159, 480) rgba (10.0, 35.0, 0.0, 0.0)
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probe (161, 0, 479, 480) rgba (10.0, 38.0, 0.0, 0.0)
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probe (481, 0, 640, 480) rgba ( 5.0, 10.0, 0.0, 0.0)
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draw quad
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probe ( 0, 0, 159, 480) f32(10.0, 35.0, 0.0, 0.0)
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probe (161, 0, 479, 480) f32(10.0, 38.0, 0.0, 0.0)
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probe (481, 0, 640, 480) f32( 5.0, 10.0, 0.0, 0.0)
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[require]
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shader model >= 4.0
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