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vkd3d-shader/hlsl: Flatten conditional branches containing stores.
For an if block
if (cond)
{
<then_block>
}
else
{
<else_block>
}
We flatten it by first replacing any store instruction `v[[k]] = x`
in the then_block with the following:
1: load(v[[k]])
2: cond ? x : @1
3: v[[k]] = @2
Similarly, we replace any store instruction `v[[k]] = x` in the
else_block with the following:
1: load(v[[k]])
2: cond ? @1 : x
3: v[[k]] = @2
Then we can concatenate <then_block> and <else_block> together and
get rid of the if block.
This commit is contained in:
Notes:
Henri Verbeet
2025-10-30 19:59:51 +01:00
Approved-by: Francisco Casas (@fcasas) Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1732
@@ -16,7 +16,7 @@ uniform 0 float4 9 8 7 6
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todo(sm<4 | glsl | msl & sm>=6) draw quad
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probe (0, 0) f32(1, 2, 3, 4)
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[pixel shader todo(sm<4)]
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[pixel shader todo]
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uniform float4 x;
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float4 main() : sv_target
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@@ -29,10 +29,10 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1 2 3 4
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todo(sm<4 | glsl | msl & sm>=6) draw quad
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todo(sm<6 | msl) draw quad
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probe (0, 0) f32(1, 2, 3, 4)
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uniform 0 float4 9 8 7 6
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todo(sm<4 | glsl | msl & sm>=6) draw quad
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todo(sm<6 | msl) draw quad
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probe (0, 0) f32(1, 2, 3, 4)
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[pixel shader todo(sm<4)]
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@@ -56,7 +56,7 @@ uniform 0 float4 9 8 7 6
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todo(sm<4 | glsl | msl & sm>=6) draw quad
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probe (0, 0) f32(1, 2, 3, 4)
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[pixel shader todo(sm<4)]
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[pixel shader todo]
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uniform float4 x;
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float4 main() : sv_target
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@@ -72,10 +72,10 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1 2 3 4
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todo(sm<4 | glsl | msl & sm>=6) draw quad
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todo(sm<6 | msl) draw quad
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probe (0, 0) f32(1, 2, 3, 4)
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uniform 0 float4 9 8 7 6
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todo(sm<4 | glsl | msl & sm>=6) draw quad
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todo(sm<6 | msl) draw quad
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probe (0, 0) f32(1, 2, 3, 4)
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[require]
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