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vkd3d-shader/hlsl: Do not crash on initialization of a redefined variable.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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Notes:
Henri Verbeet
2024-07-08 18:55:00 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/918
@ -2629,7 +2629,14 @@ static struct hlsl_block *initialize_vars(struct hlsl_ctx *ctx, struct list *var
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if (is_default_values_initializer)
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if (is_default_values_initializer)
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{
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{
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assert(!var->default_values);
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/* Default values might have been allocated already for another variable of the same name,
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in the same scope. */
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if (var->default_values)
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{
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free_parse_variable_def(v);
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continue;
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}
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if (!(var->default_values = hlsl_calloc(ctx, component_count, sizeof(*var->default_values))))
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if (!(var->default_values = hlsl_calloc(ctx, component_count, sizeof(*var->default_values))))
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{
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{
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free_parse_variable_def(v);
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free_parse_variable_def(v);
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@ -320,3 +320,12 @@ float4 main() : sv_target
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{
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{
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return u.y;
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return u.y;
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}
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}
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[pixel shader fail]
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float a = 1;
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int a = 2;
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float4 main() : sv_target
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{
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return 0;
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}
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