mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-09-12 18:50:22 -07:00
tests: Always compile HLSL shaders.
Do not rely on a draw or dispatch command to do this. This allows more efficiently testing syntax, in cases where testing the actual shader functionality is not interesting.
This commit is contained in:
committed by
Alexandre Julliard
parent
520c7457a9
commit
4d17758657
Notes:
Alexandre Julliard
2022-11-08 23:05:16 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/43
@@ -81,9 +81,11 @@ enum parse_state
|
||||
STATE_RESOURCE,
|
||||
STATE_SAMPLER,
|
||||
STATE_SHADER_COMPUTE,
|
||||
STATE_SHADER_COMPUTE_TODO,
|
||||
STATE_SHADER_INVALID_PIXEL,
|
||||
STATE_SHADER_INVALID_PIXEL_TODO,
|
||||
STATE_SHADER_PIXEL,
|
||||
STATE_SHADER_PIXEL_TODO,
|
||||
STATE_SHADER_VERTEX,
|
||||
STATE_TEST,
|
||||
};
|
||||
@@ -657,6 +659,44 @@ unsigned int get_vb_stride(const struct shader_runner *runner, unsigned int slot
|
||||
return stride;
|
||||
}
|
||||
|
||||
static void compile_shader(struct shader_runner *runner, const char *source, size_t len, const char *type, bool invalid)
|
||||
{
|
||||
ID3D10Blob *blob = NULL, *errors = NULL;
|
||||
char profile[7];
|
||||
HRESULT hr;
|
||||
|
||||
static const char *const shader_models[] =
|
||||
{
|
||||
[SHADER_MODEL_2_0] = "4_0",
|
||||
[SHADER_MODEL_4_0] = "4_0",
|
||||
[SHADER_MODEL_4_1] = "4_1",
|
||||
[SHADER_MODEL_5_0] = "5_0",
|
||||
[SHADER_MODEL_5_1] = "5_1",
|
||||
};
|
||||
|
||||
sprintf(profile, "%s_%s", type, shader_models[runner->minimum_shader_model]);
|
||||
hr = D3DCompile(source, len, NULL, NULL, NULL, "main", profile, 0, 0, &blob, &errors);
|
||||
if (invalid)
|
||||
ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
|
||||
else
|
||||
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
|
||||
if (hr == S_OK)
|
||||
{
|
||||
ID3D10Blob_Release(blob);
|
||||
}
|
||||
else
|
||||
{
|
||||
assert_that(!blob, "Expected no compiled shader blob.\n");
|
||||
assert_that(!!errors, "Expected non-NULL error blob.\n");
|
||||
}
|
||||
if (errors)
|
||||
{
|
||||
if (vkd3d_test_state.debug_level)
|
||||
trace("%s\n", (char *)ID3D10Blob_GetBufferPointer(errors));
|
||||
ID3D10Blob_Release(errors);
|
||||
}
|
||||
}
|
||||
|
||||
void run_shader_tests(struct shader_runner *runner, int argc, char **argv, const struct shader_runner_ops *ops)
|
||||
{
|
||||
size_t shader_source_size = 0, shader_source_len = 0;
|
||||
@@ -722,6 +762,9 @@ void run_shader_tests(struct shader_runner *runner, int argc, char **argv, const
|
||||
break;
|
||||
|
||||
case STATE_SHADER_COMPUTE:
|
||||
case STATE_SHADER_COMPUTE_TODO:
|
||||
todo_if (state == STATE_SHADER_COMPUTE_TODO)
|
||||
compile_shader(runner, shader_source, shader_source_len, "cs", false);
|
||||
free(runner->cs_source);
|
||||
runner->cs_source = shader_source;
|
||||
shader_source = NULL;
|
||||
@@ -730,6 +773,9 @@ void run_shader_tests(struct shader_runner *runner, int argc, char **argv, const
|
||||
break;
|
||||
|
||||
case STATE_SHADER_PIXEL:
|
||||
case STATE_SHADER_PIXEL_TODO:
|
||||
todo_if (state == STATE_SHADER_PIXEL_TODO)
|
||||
compile_shader(runner, shader_source, shader_source_len, "ps", false);
|
||||
free(runner->ps_source);
|
||||
runner->ps_source = shader_source;
|
||||
shader_source = NULL;
|
||||
@@ -738,6 +784,7 @@ void run_shader_tests(struct shader_runner *runner, int argc, char **argv, const
|
||||
break;
|
||||
|
||||
case STATE_SHADER_VERTEX:
|
||||
compile_shader(runner, shader_source, shader_source_len, "vs", false);
|
||||
free(runner->vs_source);
|
||||
runner->vs_source = shader_source;
|
||||
shader_source = NULL;
|
||||
@@ -747,33 +794,10 @@ void run_shader_tests(struct shader_runner *runner, int argc, char **argv, const
|
||||
|
||||
case STATE_SHADER_INVALID_PIXEL:
|
||||
case STATE_SHADER_INVALID_PIXEL_TODO:
|
||||
{
|
||||
ID3D10Blob *blob = NULL, *errors = NULL;
|
||||
HRESULT hr;
|
||||
|
||||
hr = D3DCompile(shader_source, strlen(shader_source), NULL,
|
||||
NULL, NULL, "main", "ps_4_0", 0, 0, &blob, &errors);
|
||||
todo_if (state == STATE_SHADER_INVALID_PIXEL_TODO)
|
||||
ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
|
||||
if (hr == S_OK)
|
||||
{
|
||||
ID3D10Blob_Release(blob);
|
||||
}
|
||||
else
|
||||
{
|
||||
ok(!blob, "Expected no compiled shader blob.\n");
|
||||
ok(!!errors, "Expected non-NULL error blob.\n");
|
||||
}
|
||||
if (errors)
|
||||
{
|
||||
if (vkd3d_test_state.debug_level)
|
||||
trace("%s\n", (char *)ID3D10Blob_GetBufferPointer(errors));
|
||||
ID3D10Blob_Release(errors);
|
||||
}
|
||||
|
||||
compile_shader(runner, shader_source, shader_source_len, "ps", true);
|
||||
shader_source_len = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
case STATE_PREPROC_INVALID:
|
||||
{
|
||||
@@ -840,6 +864,10 @@ void run_shader_tests(struct shader_runner *runner, int argc, char **argv, const
|
||||
{
|
||||
state = STATE_SHADER_COMPUTE;
|
||||
}
|
||||
else if (!strcmp(line, "[compute shader todo]\n"))
|
||||
{
|
||||
state = STATE_SHADER_COMPUTE_TODO;
|
||||
}
|
||||
else if (!strcmp(line, "[require]\n"))
|
||||
{
|
||||
state = STATE_REQUIRE;
|
||||
@@ -848,6 +876,10 @@ void run_shader_tests(struct shader_runner *runner, int argc, char **argv, const
|
||||
{
|
||||
state = STATE_SHADER_PIXEL;
|
||||
}
|
||||
else if (!strcmp(line, "[pixel shader todo]\n"))
|
||||
{
|
||||
state = STATE_SHADER_PIXEL_TODO;
|
||||
}
|
||||
else if (!strcmp(line, "[pixel shader fail]\n"))
|
||||
{
|
||||
state = STATE_SHADER_INVALID_PIXEL;
|
||||
@@ -962,9 +994,11 @@ void run_shader_tests(struct shader_runner *runner, int argc, char **argv, const
|
||||
case STATE_PREPROC:
|
||||
case STATE_PREPROC_INVALID:
|
||||
case STATE_SHADER_COMPUTE:
|
||||
case STATE_SHADER_COMPUTE_TODO:
|
||||
case STATE_SHADER_INVALID_PIXEL:
|
||||
case STATE_SHADER_INVALID_PIXEL_TODO:
|
||||
case STATE_SHADER_PIXEL:
|
||||
case STATE_SHADER_PIXEL_TODO:
|
||||
case STATE_SHADER_VERTEX:
|
||||
{
|
||||
size_t len = strlen(line);
|
||||
|
Reference in New Issue
Block a user