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tests: Always compile HLSL shaders.
Do not rely on a draw or dispatch command to do this. This allows more efficiently testing syntax, in cases where testing the actual shader functionality is not interesting.
This commit is contained in:
committed by
Alexandre Julliard
parent
520c7457a9
commit
4d17758657
Notes:
Alexandre Julliard
2022-11-08 23:05:16 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/43
@@ -29,7 +29,7 @@ draw quad
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probe all rgba (0.2, 0.2, 0.2, 0.1)
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[pixel shader]
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[pixel shader todo]
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Texture2D tex;
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struct foo
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@@ -52,7 +52,7 @@ todo draw quad
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todo probe all rgba (31.1, 41.1, 51.1, 61.1) 1
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[pixel shader]
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[pixel shader todo]
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Texture2D tex1;
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Texture2D tex2;
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