mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-04-13 05:43:18 -07:00
tests: Always compile HLSL shaders.
Do not rely on a draw or dispatch command to do this. This allows more efficiently testing syntax, in cases where testing the actual shader functionality is not interesting.
This commit is contained in:
committed by
Alexandre Julliard
parent
520c7457a9
commit
4d17758657
Notes:
Alexandre Julliard
2022-11-08 23:05:16 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/43
@@ -124,7 +124,7 @@ draw quad
|
||||
probe all rgba (4.0, 4.0, 4.0, 4.0)
|
||||
|
||||
|
||||
[pixel shader]
|
||||
[pixel shader todo]
|
||||
Texture2D tex;
|
||||
|
||||
struct apple
|
||||
|
Reference in New Issue
Block a user