tests/hlsl: Show that GetRenderTargetSampleCount() returns a vector.

This commit is contained in:
Elizabeth Figura
2025-05-06 17:19:45 -05:00
committed by Henri Verbeet
parent 42df4517c6
commit 4cdea712d0
Notes: Henri Verbeet 2025-05-12 15:43:59 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1487

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@@ -16,6 +16,13 @@ float4 main() : sv_target
todo(glsl | msl) draw quad todo(glsl | msl) draw quad
probe (0, 0) rgba (4.0, 0.0, 0.0, 0.0) probe (0, 0) rgba (4.0, 0.0, 0.0, 0.0)
% Curiously GetRenderTargetSampleCount() returns a uint1, not a uint.
% In sm6 it is altered to return a uint.
[pixel shader fail(sm>=6) todo]
float4 main() : sv_target
{
return GetRenderTargetSampleCount()[0];
}
[pixel shader todo] [pixel shader todo]
uniform uint u; uniform uint u;