tests/hlsl: Add a shader model 5.1 test to srv-byteaddressbuffer.shader_test.

Some code paths for TPF handling are not tested if no 5.1 shaders are
compiled.
This commit is contained in:
Conor McCarthy
2025-04-16 11:36:32 +10:00
committed by Henri Verbeet
parent c75b318805
commit 4c8c31fa2e
Notes: Henri Verbeet 2025-04-23 18:18:44 +02:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1463

View File

@@ -54,3 +54,25 @@ probe (0, 0) rgbaui(0x1, 0x2, 0x3, 0x4)
uniform 0 uint4 4 4 0 0 uniform 0 uint4 4 4 0 0
todo(msl | glsl) draw quad todo(msl | glsl) draw quad
probe (0, 0) rgbaui(0x2, 0x3, 0x4, 0x0) probe (0, 0) rgbaui(0x2, 0x3, 0x4, 0x0)
% Test correct emission of resource declarations in SM 5.1 format.
[require]
shader model >= 5.1
[srv 1]
format r32-typeless
size (raw_buffer, 4)
4 3 2 1
[pixel shader]
ByteAddressBuffer t : register(t1);
uint4 main() : sv_target
{
return t.Load4(0);
}
[test]
todo(msl | glsl) draw quad
probe (0, 0) rgbaui(0x4, 0x3, 0x2, 0x1)